19b4f78b55
Replaces the "use-chunk-inhabited-timer" config option with the options "use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time". When using "use-fixed-chunk-inhabited-time=false" everything will be the same like it was with "use-chunk-inhabited-timer=true". When using "use-fixed-chunk-inhabited-time=true" and "fixed-chunk-inhabited-time=0" everything will be the same like it was with "use-chunk-inhabited-timer=false". Instead of just using 0 when all chunks should be treated equally this allows to fine-tune vanilla gameplay.
50 Zeilen
2.2 KiB
Diff
50 Zeilen
2.2 KiB
Diff
From ca75b9e2215df7923fe306514a5e3514f694d94f Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 22 Jun 2018 10:38:31 -0500
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Subject: [PATCH] Add config to disable ender dragon legacy check
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 875650b8d..74185b31f 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -438,4 +438,9 @@ public class PaperWorldConfig {
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private void shieldBlockingDelay() {
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shieldBlockingDelay = getInt("game-mechanics.shield-blocking-delay", 5);
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}
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+
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+ public boolean scanForLegacyEnderDragon = true;
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+ private void scanForLegacyEnderDragon() {
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+ scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EnderDragonBattle.java b/src/main/java/net/minecraft/server/EnderDragonBattle.java
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index 1e22aa531..67808446c 100644
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--- a/src/main/java/net/minecraft/server/EnderDragonBattle.java
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+++ b/src/main/java/net/minecraft/server/EnderDragonBattle.java
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@@ -27,10 +27,11 @@ public class EnderDragonBattle {
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private int h;
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private int i;
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private int j;
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+ private void setDragonKilled(boolean dragonKilled) { this.k = dragonKilled; } // Paper - OBFHELPER
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private boolean k;
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private boolean l;
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private UUID m;
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- private boolean n = true;
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+ private boolean n = true; private void setScanForLegacyFight(boolean scanForLegacyFight) { this.n = scanForLegacyFight; } private boolean scanForLegacyFight() { return this.n; } // Paper - OBFHELPER
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private BlockPosition o;
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private EnumDragonRespawn p;
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private int q;
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@@ -293,7 +294,7 @@ public class EnderDragonBattle {
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hashset.add(entityplayer);
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}
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- HashSet hashset1 = Sets.newHashSet(this.bossBattle.getPlayers());
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+ HashSet<EntityPlayer> hashset1 = Sets.newHashSet(this.bossBattle.getPlayers()); // Paper - decomp fix
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hashset1.removeAll(hashset);
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for(EntityPlayer entityplayer1 : hashset1) {
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--
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2.20.0
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