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Paper-Old/Spigot-Server-Patches/0093-Set-health-before-death-event.patch
Aikar 211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00

51 Zeilen
2.0 KiB
Diff

From 286d75e4bf74686f7cdf38e80148ca3c8065142c Mon Sep 17 00:00:00 2001
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Sun, 19 Jul 2015 16:51:38 -0400
Subject: [PATCH] Set health before death event
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index c1d50ee..a643acc 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -208,4 +208,9 @@ public class PaperConfig {
private static void loadPermsBeforePlugins() {
loadPermsBeforePlugins = getBoolean("settings.load-permissions-yml-before-plugins", true);
}
+
+ public static boolean setHealthBeforeDeathEvent = false;
+ public static void healthDeath() {
+ setHealthBeforeDeathEvent = getBoolean("settings.set-health-before-death-event", false);
+ }
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 0502593..3a0d338 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -98,11 +98,21 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
+ (this instanceof CraftPlayer ? ", player: " + this.getName() + ')' : ')'));
}
+ // Paper start
+ if (com.destroystokyo.paper.PaperConfig.setHealthBeforeDeathEvent) {
+ this.getHandle().setHealth((float) health);
+ }
+ // Paper end
+
if (entity instanceof EntityPlayer && health == 0) {
((EntityPlayer) entity).die(DamageSource.GENERIC);
}
- getHandle().setHealth((float) health);
+ // Paper start - wrap, see above
+ if (!com.destroystokyo.paper.PaperConfig.setHealthBeforeDeathEvent) {
+ getHandle().setHealth((float) health);
+ }
+ // Paper end
}
public double getMaxHealth() {
--
2.8.2