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Paper-Old/patches/api/0095-Add-openSign-method-to-HumanEntity.patch
Nassim Jahnke 8e8d6aeeb0 Finish API
2023-12-05 18:33:18 +01:00

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2.2 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 1 Apr 2018 02:28:43 +0300
Subject: [PATCH] Add openSign method to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index abdca9fe5acc90f167219eb769ece66c35682bb1..b3aa3dc6aa5afbc36cc86741b4cba56f463c2234 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -500,6 +500,26 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
@Deprecated
public void setShoulderEntityRight(@Nullable Entity entity);
+ // Paper start - Add method to open already placed sign
+ /**
+ * Opens an editor window for the specified sign
+ *
+ * @param sign The sign to open
+ * @deprecated use {@link #openSign(org.bukkit.block.Sign, org.bukkit.block.sign.Side)}
+ */
+ @Deprecated
+ default void openSign(@NotNull org.bukkit.block.Sign sign) {
+ this.openSign(sign, org.bukkit.block.sign.Side.FRONT);
+ }
+
+ /**
+ * Opens an editor window for the specified sign
+ *
+ * @param sign The sign to open
+ * @param side The side of the sign to open
+ */
+ void openSign(org.bukkit.block.@NotNull Sign sign, org.bukkit.block.sign.@NotNull Side side);
+ // Paper end
/**
* Make the entity drop the item in their hand.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 7a24cc6617b55bdeea4cf6d70e3abb835b0697bf..9e2b93ce876ae69ec05bc55b15a4e0ebf054aa50 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2632,10 +2632,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
/**
* Open a Sign for editing by the Player.
*
- * The Sign must be placed in the same world as the player.
+ * The Sign must be in the same world as the player.
*
* @param sign The sign to edit
+ * @deprecated use {@link #openSign(Sign, Side)}
*/
+ @Deprecated
public void openSign(@NotNull Sign sign);
/**