d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
26 Zeilen
1.6 KiB
Diff
26 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: GioSDA <gsdambrosio@gmail.com>
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Date: Wed, 10 Mar 2021 10:06:45 -0800
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Subject: [PATCH] Add option to fix items merging through walls
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 1dc7f3963069313de6b969c44bdd21272483f7be..1f965e4428d627eaab69ace45486f1d14d2bb504 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -243,6 +243,14 @@ public class ItemEntity extends Entity {
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ItemEntity entityitem = (ItemEntity) iterator.next();
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if (entityitem.isMergable()) {
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+ // Paper Start - Fix items merging through walls
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+ if (this.level.paperConfig().fixes.fixItemsMergingThroughWalls) {
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+ net.minecraft.world.level.ClipContext rayTrace = new net.minecraft.world.level.ClipContext(this.position(), entityitem.position(),
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+ net.minecraft.world.level.ClipContext.Block.COLLIDER, net.minecraft.world.level.ClipContext.Fluid.NONE, this);
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+ net.minecraft.world.phys.BlockHitResult rayTraceResult = level.clip(rayTrace);
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+ if (rayTraceResult.getType() == net.minecraft.world.phys.HitResult.Type.BLOCK) continue;
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+ }
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+ // Paper End
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this.tryToMerge(entityitem);
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if (this.isRemoved()) {
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break;
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