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Paper-Old/patches/server/0532-Implement-PlayerFlowerPotManipulateEvent.patch
Nassim Jahnke d5f1ffc2e6
Remove somewhat broken patch
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
2022-12-19 11:46:55 +01:00

38 Zeilen
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Tue, 13 Aug 2019 19:45:06 -0700
Subject: [PATCH] Implement PlayerFlowerPotManipulateEvent
diff --git a/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java b/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
index 9a8fc69de43fcfeebcb31c895fa4b5868952fa0a..db05c1ea847d60ad45d33cd798cb34ad3f5cfd75 100644
--- a/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
@@ -52,6 +52,26 @@ public class FlowerPotBlock extends Block {
boolean bl = blockState.is(Blocks.AIR);
boolean bl2 = this.isEmpty();
if (bl != bl2) {
+ // Paper start
+ org.bukkit.entity.Player player1 = (org.bukkit.entity.Player) player.getBukkitEntity();
+ boolean placing = bl2;
+ org.bukkit.block.Block bukkitblock = org.bukkit.craftbukkit.block.CraftBlock.at(world, pos);
+ org.bukkit.inventory.ItemStack bukkititemstack = org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(itemStack);
+ org.bukkit.Material mat = org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(content);
+ org.bukkit.inventory.ItemStack bukkititemstack1 = new org.bukkit.inventory.ItemStack(mat, 1);
+ org.bukkit.inventory.ItemStack whichitem = placing ? bukkititemstack : bukkititemstack1;
+
+ io.papermc.paper.event.player.PlayerFlowerPotManipulateEvent event = new io.papermc.paper.event.player.PlayerFlowerPotManipulateEvent(player1, bukkitblock, whichitem, placing);
+ player1.getServer().getPluginManager().callEvent(event);
+
+ if (event.isCancelled()) {
+ // Update client
+ player1.sendBlockChange(bukkitblock.getLocation(), bukkitblock.getBlockData());
+ player1.updateInventory();
+
+ return InteractionResult.PASS;
+ }
+ // Paper end
if (bl2) {
world.setBlock(pos, blockState, 3);
player.awardStat(Stats.POT_FLOWER);