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Paper-Old/patches/unapplied/server/0940-Fix-MC-121048.patch
2022-12-07 17:46:46 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MelnCat <melncatuwu@gmail.com>
Date: Mon, 3 Oct 2022 07:53:37 -0700
Subject: [PATCH] Fix MC-121048
This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 763b065adee8fad24c6cc6898338ab57c6380baa..b4095a3e97e0d7f6fce66869bd88083c9c0cdbe5 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2194,8 +2194,10 @@ public abstract class LivingEntity extends Entity {
// CraftBukkit end
float f3 = this.getHealth();
- this.setHealth(f3 - f);
+ // Paper start - MC-121048
this.getCombatTracker().recordDamage(damagesource, f3, f);
+ this.setHealth(f3 - f);
+ // Paper end
// CraftBukkit start
if (!human) {
this.setAbsorptionAmount(this.getAbsorptionAmount() - f);