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Paper-Old/patches/server/0530-Implement-TargetHitEvent.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

43 Zeilen
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Wed, 25 Nov 2020 23:20:44 -0800
Subject: [PATCH] Implement TargetHitEvent
diff --git a/src/main/java/net/minecraft/world/level/block/TargetBlock.java b/src/main/java/net/minecraft/world/level/block/TargetBlock.java
index fdaba168dd1ed25ed8d5b4cdd89d4ad801b10388..69eaf1341d282c4783dab84533ea2c053deed529 100644
--- a/src/main/java/net/minecraft/world/level/block/TargetBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/TargetBlock.java
@@ -35,6 +35,10 @@ public class TargetBlock extends Block {
@Override
public void onProjectileHit(Level world, BlockState state, BlockHitResult hit, Projectile projectile) {
int i = updateRedstoneOutput(world, state, hit, projectile);
+ // Paper start
+ }
+ private static void awardTargetHitCriteria(Projectile projectile, BlockHitResult hit, int i) {
+ // Paper end
Entity entity = projectile.getOwner();
if (entity instanceof ServerPlayer serverPlayer) {
serverPlayer.awardStat(Stats.TARGET_HIT);
@@ -46,6 +50,20 @@ public class TargetBlock extends Block {
private static int updateRedstoneOutput(LevelAccessor world, BlockState state, BlockHitResult hitResult, Entity entity) {
int i = getRedstoneStrength(hitResult, hitResult.getLocation());
int j = entity instanceof AbstractArrow ? 20 : 8;
+ // Paper start
+ if (entity instanceof Projectile) {
+ final Projectile projectile = (Projectile) entity;
+ final org.bukkit.craftbukkit.block.CraftBlock craftBlock = org.bukkit.craftbukkit.block.CraftBlock.at(world, hitResult.getBlockPos());
+ final org.bukkit.block.BlockFace blockFace = org.bukkit.craftbukkit.block.CraftBlock.notchToBlockFace(hitResult.getDirection());
+ final io.papermc.paper.event.block.TargetHitEvent targetHitEvent = new io.papermc.paper.event.block.TargetHitEvent((org.bukkit.entity.Projectile) projectile.getBukkitEntity(), craftBlock, blockFace, i);
+ if (targetHitEvent.callEvent()) {
+ i = targetHitEvent.getSignalStrength();
+ awardTargetHitCriteria(projectile, hitResult, i);
+ } else {
+ return i;
+ }
+ }
+ // Paper end
if (!world.getBlockTicks().hasScheduledTick(hitResult.getBlockPos(), state.getBlock())) {
setOutputPower(world, state, i, hitResult.getBlockPos(), j);
}