01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
30 Zeilen
1.7 KiB
Diff
30 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Tue, 8 Dec 2020 20:14:20 -0600
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Subject: [PATCH] Fix curing zombie villager discount exploit
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This fixes the exploit used to gain absurd trading discounts with infecting
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and curing a villager on repeat by simply resetting the relevant part of
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the reputation when it is cured.
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diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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index 1d2b7950e3c498945a2ff85fda0e3bb30acd22cb..10b45ec24a5a0867106d1694312385ad1e267f43 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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@@ -976,6 +976,15 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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@Override
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public void onReputationEventFrom(ReputationEventType interaction, Entity entity) {
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if (interaction == ReputationEventType.ZOMBIE_VILLAGER_CURED) {
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+ // Paper start - fix MC-181190
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+ if (level.paperConfig().fixes.fixCuringZombieVillagerDiscountExploit) {
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+ final GossipContainer.EntityGossips playerReputation = this.getGossips().getReputations().get(entity.getUUID());
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+ if (playerReputation != null) {
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+ playerReputation.remove(GossipType.MAJOR_POSITIVE);
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+ playerReputation.remove(GossipType.MINOR_POSITIVE);
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+ }
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+ }
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+ // Paper end
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this.gossips.add(entity.getUUID(), GossipType.MAJOR_POSITIVE, 20);
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this.gossips.add(entity.getUUID(), GossipType.MINOR_POSITIVE, 25);
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} else if (interaction == ReputationEventType.TRADE) {
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