3c8c22323f
- The dispensed shulker will not play the place sound (due to its logic been removed) - The hanging sign text editor cannot be cancelled using the BlockPlaceEvent (not consistent with the other regular signs) - The jukebox logic hasn't been synced with the RecordItem
69 Zeilen
4.4 KiB
Diff
69 Zeilen
4.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Mon, 3 Apr 2023 18:46:49 +0200
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Subject: [PATCH] Fix block place logic
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diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
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index b0204af850ee182773ad458208cccd946ad148d5..ebee8de2ed831755b6fd154f6cc77ac993839bb9 100644
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--- a/src/main/java/net/minecraft/world/item/BlockItem.java
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+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
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@@ -131,7 +131,7 @@ public class BlockItem extends Item {
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SoundType soundeffecttype = iblockdata1.getSoundType();
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- // world.playSound(entityhuman, blockposition, this.getPlaceSound(iblockdata1), SoundCategory.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
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+ if (entityhuman == null) world.playSound(entityhuman, blockposition, this.getPlaceSound(iblockdata1), net.minecraft.sounds.SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F); // Paper - reintroduce this for the dispenser (i.e the shulker)
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world.gameEvent(GameEvent.BLOCK_PLACE, blockposition, GameEvent.Context.of(entityhuman, iblockdata1));
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if ((entityhuman == null || !entityhuman.getAbilities().instabuild) && itemstack != ItemStack.EMPTY) { // CraftBukkit
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itemstack.shrink(1);
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diff --git a/src/main/java/net/minecraft/world/item/HangingSignItem.java b/src/main/java/net/minecraft/world/item/HangingSignItem.java
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index f8f8392ba16838449354e78f0ce69af37b0b7fed..91caa607a21bfb61849826949b59bcdac73af7ab 100644
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--- a/src/main/java/net/minecraft/world/item/HangingSignItem.java
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+++ b/src/main/java/net/minecraft/world/item/HangingSignItem.java
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@@ -33,11 +33,14 @@ public class HangingSignItem extends StandingAndWallBlockItem {
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protected boolean updateCustomBlockEntityTag(BlockPos pos, Level world, @Nullable Player player, ItemStack stack, BlockState state) {
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boolean bl = super.updateCustomBlockEntityTag(pos, world, player, stack, state);
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if (!world.isClientSide && !bl && player != null) {
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- BlockEntity var8 = world.getBlockEntity(pos);
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+ // Paper start - moved in ItemStack use handler for events cancellation
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+ /*BlockEntity var8 = world.getBlockEntity(pos);
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if (var8 instanceof SignBlockEntity) {
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SignBlockEntity signBlockEntity = (SignBlockEntity)var8;
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player.openTextEdit(signBlockEntity);
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- }
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+ }*/
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+ SignItem.openSign = pos;
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+ // Paper end
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}
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return bl;
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index d690b8d0c1da1f56b226376df8c76c34375e3c73..3bfef8ed7dd73f603aef06172f362bb0ed0a5c83 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -456,13 +456,7 @@ public final class ItemStack {
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if (tileentity instanceof JukeboxBlockEntity) {
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JukeboxBlockEntity tileentityjukebox = (JukeboxBlockEntity) tileentity;
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- // There can only be one
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- ItemStack record = this.copy();
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- if (!record.isEmpty()) {
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- record.setCount(1);
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- }
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-
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- tileentityjukebox.setFirstItem(record);
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+ tileentityjukebox.setFirstItem(this.copy()); // Paper - sync this with record item, jukebox has now an inventory
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world.gameEvent(GameEvent.BLOCK_CHANGE, blockposition, GameEvent.Context.of(entityhuman, world.getBlockState(blockposition)));
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}
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@@ -488,7 +482,7 @@ public final class ItemStack {
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}
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// SPIGOT-4678
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- if (this.item instanceof SignItem && SignItem.openSign != null) {
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+ if ((this.item instanceof SignItem || this.item instanceof HangingSignItem) && SignItem.openSign != null) { // Paper - trigger the hanging sign text editor now
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try {
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entityhuman.openTextEdit((SignBlockEntity) world.getBlockEntity(SignItem.openSign));
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} finally {
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