211cba970b
Provides an API to control the loot table for an object. Also provides a feature that any Lootable Inventory (Chests in Structures) can automatically replenish after a given time. This feature is good for long term worlds so that newer players do not suffer with "Every chest has been looted" API and Event added to control the Auto Replenish feature for players.
37 Zeilen
1.6 KiB
Diff
37 Zeilen
1.6 KiB
Diff
From 0b3b814c8fa928163e6a16635730d335b2deb387 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 13 Apr 2016 02:10:49 -0400
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Subject: [PATCH] Configurable Player Collision
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 431faa8..288af0c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -218,4 +218,9 @@ public class PaperConfig {
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private static void regionFileCacheSize() {
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regionFileCacheSize = getInt("settings.region-file-cache-size", 256);
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}
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+
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+ public static boolean enablePlayerCollisions = true;
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+ private static void enablePlayerCollisions() {
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+ enablePlayerCollisions = getBoolean("settings.enable-player-collisions", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PacketPlayOutScoreboardTeam.java b/src/main/java/net/minecraft/server/PacketPlayOutScoreboardTeam.java
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index f86bf8d..766b764 100644
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--- a/src/main/java/net/minecraft/server/PacketPlayOutScoreboardTeam.java
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+++ b/src/main/java/net/minecraft/server/PacketPlayOutScoreboardTeam.java
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@@ -96,7 +96,7 @@ public class PacketPlayOutScoreboardTeam implements Packet<PacketListenerPlayOut
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packetdataserializer.a(this.d);
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packetdataserializer.writeByte(this.j);
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packetdataserializer.a(this.e);
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- packetdataserializer.a(this.f);
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+ packetdataserializer.a(!com.destroystokyo.paper.PaperConfig.enablePlayerCollisions ? "never" : this.f); // Paper
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packetdataserializer.writeByte(this.g);
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}
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--
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2.8.2
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