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Paper-Old/patches/server/0774-Configurable-max-block-light-for-monster-spawning.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Thu, 16 Dec 2021 09:40:39 +0100
Subject: [PATCH] Configurable max block light for monster spawning
diff --git a/src/main/java/net/minecraft/world/entity/monster/Monster.java b/src/main/java/net/minecraft/world/entity/monster/Monster.java
index 6e0bd0eab0b06a4ac3042496bbb91292544e9f3c..55c245d0dfa369dc6de2197ae37335fba4fae4ae 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Monster.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Monster.java
@@ -93,7 +93,7 @@ public abstract class Monster extends PathfinderMob implements Enemy {
return false;
} else {
DimensionType dimensionType = world.dimensionType();
- int i = dimensionType.monsterSpawnBlockLightLimit();
+ int i = world.getLevel().paperConfig().entities.spawning.monsterSpawnMaxLightLevel >= 0 ? world.getLevel().paperConfig().entities.spawning.monsterSpawnMaxLightLevel : dimensionType.monsterSpawnBlockLightLimit(); // Paper
if (i < 15 && world.getBrightness(LightLayer.BLOCK, pos) > i) {
return false;
} else {