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Paper-Old/patches/server/0604-Added-PlayerDeepSleepEvent.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

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1.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 21 Apr 2021 15:58:19 -0700
Subject: [PATCH] Added PlayerDeepSleepEvent
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index caa0995fc4282c795783e6fa98843ce0cb594b17..bb3a4088db91f59982a9a2532ccd3001d0cba80a 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -248,6 +248,11 @@ public abstract class Player extends LivingEntity {
if (this.isSleeping()) {
++this.sleepCounter;
+ // Paper start
+ if (this.sleepCounter == 100) {
+ if (!new io.papermc.paper.event.player.PlayerDeepSleepEvent((org.bukkit.entity.Player) getBukkitEntity()).callEvent()) { this.sleepCounter = Integer.MIN_VALUE; }
+ }
+ // Paper end
if (this.sleepCounter > 100) {
this.sleepCounter = 100;
}