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Paper-Old/patches/server/0485-Reset-Ender-Crystals-on-Dragon-Spawn.patch
Jake Potrebic afe633df08
convert API/server tests to mockito (#8848)
* convert API tests to mockito

* convert server tests to mockito

* add co-author
2023-02-15 13:27:40 -08:00

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1.2 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 1 Jun 2016 23:29:17 -0400
Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.
This ensures the crystals/pillars are in expected state when the dragon spawns.
See #3522
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
index fd57b5a4cf8906b7bfb7c8c4f57c7b057296c8a3..9ed33e7ebb64ec74be2d2e38a35612786408adff 100644
--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
@@ -417,6 +417,7 @@ public class EndDragonFight {
enderDragon.moveTo(0.0D, 128.0D, 0.0D, this.level.random.nextFloat() * 360.0F, 0.0F);
this.level.addFreshEntity(enderDragon);
this.dragonUUID = enderDragon.getUUID();
+ this.resetSpikeCrystals(); // Paper
}
return enderDragon;