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Paper-Old/patches/server/1051-Keep-previous-behavior-for-setResourcePack.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 8 Dec 2023 15:06:16 -0800
Subject: [PATCH] Keep previous behavior for setResourcePack
Before multiple packs were allowed, setResourcePack
resulted in the client's existing server pack being
replaced. To keep this behavior, we will remove all
packs before sending the new pack. Other API exists
for adding a new pack to the existing packs on a client.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 3c0fb2821c3b621b463accc0ca6915bd51992993..fd84786f3e72875e79df46416f47f3403876cef3 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2350,8 +2350,10 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
if (hash != null) {
Preconditions.checkArgument(hash.length == 20, "Resource pack hash should be 20 bytes long but was %s", hash.length);
+ this.getHandle().connection.send(new net.minecraft.network.protocol.common.ClientboundResourcePackPopPacket(Optional.empty())); // Paper - keep previous behavior of clearing packs
this.getHandle().connection.send(new ClientboundResourcePackPushPacket(id, url, BaseEncoding.base16().lowerCase().encode(hash), force, CraftChatMessage.fromStringOrNull(prompt, true)));
} else {
+ this.getHandle().connection.send(new net.minecraft.network.protocol.common.ClientboundResourcePackPopPacket(Optional.empty())); // Paper - keep previous behavior of clearing packs
this.getHandle().connection.send(new ClientboundResourcePackPushPacket(id, url, "", force, CraftChatMessage.fromStringOrNull(prompt, true)));
}
}