7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
19 Zeilen
858 B
Diff
19 Zeilen
858 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gameoholic <viner.atmic@gmail.com>
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Date: Sun, 30 Jul 2023 13:30:34 +0300
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Subject: [PATCH] Fix rotation when spawning display entities
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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index de015e675b40fa391bb7d03d30c86dc3dd72cb13..b7fd9448ea9f26636724b229af5cffc28d927d62 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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@@ -1021,6 +1021,7 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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if (entity != null) {
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entity.setPos(x, y, z);
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+ entity.setRot(yaw, pitch); // Paper - Set Display Rotation
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}
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}
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