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Paper-Old/patches/server/0944-Temp-Pre-init-PlayerChunkLoaderData-in-order-to-prep.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 18 Jun 2023 13:48:11 +0100
Subject: [PATCH] Temp: Pre-init PlayerChunkLoaderData in order to prepopulate
the BFS lookup cache because potatos
diff --git a/src/main/java/org/bukkit/craftbukkit/Main.java b/src/main/java/org/bukkit/craftbukkit/Main.java
index f37ac6edc60545600ccd22bfac072585d11b449b..4b457cbfc56e55e0ae0fee5b69e2e75349702aab 100644
--- a/src/main/java/org/bukkit/craftbukkit/Main.java
+++ b/src/main/java/org/bukkit/craftbukkit/Main.java
@@ -368,6 +368,7 @@ public class Main {
tryPreloadClass(net.minecraft.world.level.lighting.LayerLightEventListener.DummyLightLayerEventListener.class.getName());
tryPreloadClass(net.minecraft.world.level.lighting.LayerLightEventListener.class.getName());
tryPreloadClass(net.minecraft.util.ExceptionCollector.class.getName());
+ tryPreloadClass(io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.PlayerChunkLoaderData.class.getName());
// Paper end
}
}