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Paper-Old/patches/server/0891-Improve-PortalEvents.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 15 Dec 2022 10:33:39 -0800
Subject: [PATCH] Improve PortalEvents
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index e758f3dce618c7b021ea1828c1b2fc3807455f4a..bfbb99e82c00eef9772c605e172645252af6e8ad 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -3769,7 +3769,14 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
Location enter = bukkitEntity.getLocation();
Location exit = CraftLocation.toBukkit(exitPosition, exitWorldServer.getWorld());
- EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius);
+ // Paper start
+ final org.bukkit.PortalType portalType = switch (cause) {
+ case END_PORTAL -> org.bukkit.PortalType.ENDER;
+ case NETHER_PORTAL -> org.bukkit.PortalType.NETHER;
+ default -> org.bukkit.PortalType.CUSTOM;
+ };
+ EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius, portalType);
+ // Paper end
event.getEntity().getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || event.getTo() == null || event.getTo().getWorld() == null || !entity.isAlive()) {
return null;