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Paper-Old/patches/server/0864-Track-projectile-source-for-fireworks-from-dispenser.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 23 Jun 2022 19:25:51 -0700
Subject: [PATCH] Track projectile source for fireworks from dispensers
diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
index d9077127757886e5d5e8d63a46fe27f2bfba1420..b65d0c2ac5b4f7eb3da85b693c354463c6f49694 100644
--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
@@ -517,6 +517,7 @@ public interface DispenseItemBehavior {
itemstack1 = CraftItemStack.asNMSCopy(event.getItem());
Vec3 vec3d = DispenseItemBehavior.getEntityPokingOutOfBlockPos(pointer, EntityType.FIREWORK_ROCKET, enumdirection);
FireworkRocketEntity entityfireworks = new FireworkRocketEntity(pointer.level(), itemstack1, vec3d.x(), vec3d.y(), vec3d.z(), true); // Paper - GH-2871 - fix last firework in stack having no effects when dispensed
+ entityfireworks.projectileSource = new org.bukkit.craftbukkit.projectiles.CraftBlockProjectileSource(pointer.blockEntity()); // Paper - track projectile source for fireworks
entityfireworks.shoot((double) enumdirection.getStepX(), (double) enumdirection.getStepY(), (double) enumdirection.getStepZ(), 0.5F, 1.0F);
pointer.level().addFreshEntity(entityfireworks);