7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
48 Zeilen
3.0 KiB
Diff
48 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Sun, 18 Sep 2022 06:33:17 +0100
|
|
Subject: [PATCH] Configurable chat thread limit
|
|
|
|
By default, spigot shifts chat over to an unbounded thread pool,
|
|
on a normal server, this really offers no gains, the creation of a thread
|
|
on submitting to the pool on these servers eats more time vs just running it in
|
|
the netty pipeline, however, on servers using plugins which do work in here, there
|
|
could be some overall benefits to moving this stuff outside of the pipeline.
|
|
|
|
In general, this patch does two things:
|
|
1) Exposes the core size for the pool, this allows for ensuring that a number of threads
|
|
sit around in the pool, mitigating the need for creating new threads; This IS however
|
|
caveated, the ThreadPoolExecutor will ONLY create core threads as they're needed, it
|
|
just won't allow for us to dip back under the # of core threads, this can potentially
|
|
be mitigated by calling prestartCoreThread, however, I'm not sure if there is much justification
|
|
for this
|
|
2) Exposes a max size for the pool, as stated, by default this is unbounded, for most
|
|
servers limiting the size of the pool is going to have 0 effects given how fast chat
|
|
is actually processed, this is honestly really just exposed for the misnomers or people
|
|
who just wanna ensure that this won't grow over a specific size if chat gets stupidly active
|
|
|
|
diff --git a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
|
|
index 276961a11fc2bd747d2dacdc581cecec498d7593..a6f58b3457b7477015c5c6d969e7d83017dd3fa1 100644
|
|
--- a/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
|
|
+++ b/src/main/java/io/papermc/paper/configuration/GlobalConfiguration.java
|
|
@@ -307,7 +307,18 @@ public class GlobalConfiguration extends ConfigurationPart {
|
|
|
|
@PostProcess
|
|
private void postProcess() {
|
|
- // TODO: fill in separate patch
|
|
+ //noinspection ConstantConditions
|
|
+ if (net.minecraft.server.MinecraftServer.getServer() == null) return; // In testing env, this will be null here
|
|
+ int _chatExecutorMaxSize = (this.chatExecutorMaxSize <= 0) ? Integer.MAX_VALUE : this.chatExecutorMaxSize; // This is somewhat dumb, but, this is the default, do we cap this?;
|
|
+ int _chatExecutorCoreSize = Math.max(this.chatExecutorCoreSize, 0);
|
|
+
|
|
+ if (_chatExecutorMaxSize < _chatExecutorCoreSize) {
|
|
+ _chatExecutorMaxSize = _chatExecutorCoreSize;
|
|
+ }
|
|
+
|
|
+ java.util.concurrent.ThreadPoolExecutor executor = (java.util.concurrent.ThreadPoolExecutor) net.minecraft.server.MinecraftServer.getServer().chatExecutor;
|
|
+ executor.setCorePoolSize(_chatExecutorCoreSize);
|
|
+ executor.setMaximumPoolSize(_chatExecutorMaxSize);
|
|
}
|
|
}
|
|
public int maxJoinsPerTick = 5;
|