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Paper-Old/patches/server/0797-fix-powder-snow-cauldrons-not-turning-to-water.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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2.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 30 Dec 2021 14:02:13 -0800
Subject: [PATCH] fix powder snow cauldrons not turning to water
Powder snow cauldrons should turn to water when
extinguishing an entity
diff --git a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
index 7daf2ec30fd31023d326a6149661f38bfc1d646b..93f5e583635a2addeabf2adff9374dcec0b66ee4 100644
--- a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
@@ -69,7 +69,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
if (!world.isClientSide && entity.isOnFire() && this.isEntityInsideContent(state, pos, entity)) {
// CraftBukkit start
if (entity.mayInteract(world, pos)) {
- if (!LayeredCauldronBlock.lowerFillLevel(state, world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH)) {
+ if (!this.handleEntityOnFireInsideWithEvent(state, world, pos, entity)) { // Paper - fix powdered snow cauldron extinguishing entities
return;
}
}
@@ -79,6 +79,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
}
+ @Deprecated // Paper - use #handleEntityOnFireInsideWithEvent
private void handleEntityOnFireInside(BlockState state, Level world, BlockPos pos) {
if (this.precipitationType == Biome.Precipitation.SNOW) {
LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) state.getValue(LayeredCauldronBlock.LEVEL)), world, pos);
@@ -87,6 +88,15 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
}
}
+ // Paper start
+ protected boolean handleEntityOnFireInsideWithEvent(BlockState state, Level world, BlockPos pos, Entity entity) {
+ if (this.precipitationType == Biome.Precipitation.SNOW) {
+ return LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) state.getValue(LayeredCauldronBlock.LEVEL)), world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH);
+ } else {
+ return LayeredCauldronBlock.lowerFillLevel(state, world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH);
+ }
+ }
+ // Paper end
public static void lowerFillLevel(BlockState state, Level world, BlockPos pos) {
// CraftBukkit start