7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
46 Zeilen
2.7 KiB
Diff
46 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 30 Dec 2021 14:02:13 -0800
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Subject: [PATCH] fix powder snow cauldrons not turning to water
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Powder snow cauldrons should turn to water when
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extinguishing an entity
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diff --git a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
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index 7daf2ec30fd31023d326a6149661f38bfc1d646b..93f5e583635a2addeabf2adff9374dcec0b66ee4 100644
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--- a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java
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@@ -69,7 +69,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
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if (!world.isClientSide && entity.isOnFire() && this.isEntityInsideContent(state, pos, entity)) {
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// CraftBukkit start
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if (entity.mayInteract(world, pos)) {
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- if (!LayeredCauldronBlock.lowerFillLevel(state, world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH)) {
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+ if (!this.handleEntityOnFireInsideWithEvent(state, world, pos, entity)) { // Paper - fix powdered snow cauldron extinguishing entities
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return;
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}
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}
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@@ -79,6 +79,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
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}
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+ @Deprecated // Paper - use #handleEntityOnFireInsideWithEvent
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private void handleEntityOnFireInside(BlockState state, Level world, BlockPos pos) {
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if (this.precipitationType == Biome.Precipitation.SNOW) {
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LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) state.getValue(LayeredCauldronBlock.LEVEL)), world, pos);
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@@ -87,6 +88,15 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock {
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}
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}
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+ // Paper start
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+ protected boolean handleEntityOnFireInsideWithEvent(BlockState state, Level world, BlockPos pos, Entity entity) {
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+ if (this.precipitationType == Biome.Precipitation.SNOW) {
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+ return LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) state.getValue(LayeredCauldronBlock.LEVEL)), world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH);
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+ } else {
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+ return LayeredCauldronBlock.lowerFillLevel(state, world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH);
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+ }
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+ }
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+ // Paper end
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public static void lowerFillLevel(BlockState state, Level world, BlockPos pos) {
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// CraftBukkit start
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