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Paper-Old/patches/server/0621-Ensure-disconnect-for-book-edit-is-called-on-main.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 22 Jun 2021 19:58:53 +0100
Subject: [PATCH] Ensure disconnect for book edit is called on main
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 8d666fb6b2d9ed90691d672f504571922f94c5ab..a9a6bdccd55559614d933bf02b7d12432feb52dc 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1101,7 +1101,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
// Paper end
// CraftBukkit start
if (this.lastBookTick + 20 > MinecraftServer.currentTick) {
- this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper - kick event cause
+ server.scheduleOnMain(() -> this.disconnect("Book edited too quickly!", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION)); // Paper - kick event cause // Paper - Also ensure this is called on main
return;
}
this.lastBookTick = MinecraftServer.currentTick;