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Paper-Old/patches/server/0543-Allow-adding-items-to-BlockDropItemEvent.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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1.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Wed, 20 Jan 2021 14:23:37 -0600
Subject: [PATCH] Allow adding items to BlockDropItemEvent
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 6581fe79ce30ea9462c989289e3757d478f95ea8..9bb9be0c73386c3f1c49f8831402789e92e23c0f 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -453,13 +453,30 @@ public class CraftEventFactory {
}
public static void handleBlockDropItemEvent(Block block, BlockState state, ServerPlayer player, List<ItemEntity> items) {
- BlockDropItemEvent event = new BlockDropItemEvent(block, state, player.getBukkitEntity(), Lists.transform(items, (item) -> (org.bukkit.entity.Item) item.getBukkitEntity()));
+ // Paper start
+ List<Item> list = new ArrayList<>();
+ for (ItemEntity item : items) {
+ list.add((Item) item.getBukkitEntity());
+ }
+ BlockDropItemEvent event = new BlockDropItemEvent(block, state, player.getBukkitEntity(), list);
+ // Paper end
Bukkit.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
- for (ItemEntity item : items) {
- item.level().addFreshEntity(item);
+ // Paper start
+ for (Item bukkit : list) {
+ if (!bukkit.isValid()) {
+ Entity item = ((org.bukkit.craftbukkit.entity.CraftItem) bukkit).getHandle();
+ item.level().addFreshEntity(item);
+ }
+ }
+ } else {
+ for (Item bukkit : list) {
+ if (bukkit.isValid()) {
+ bukkit.remove();
+ }
}
+ // Paper end
}
}