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Paper-Old/patches/server/0489-Significantly-improve-performance-of-the-end-generat.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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3.8 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SuperCoder7979 <25208576+SuperCoder7979@users.noreply.github.com>
Date: Tue, 3 Nov 2020 23:48:05 -0600
Subject: [PATCH] Significantly improve performance of the end generation
This patch implements a noise cache for the end which significantly reduces the computation time of generation. This results in about a 3x improvement.
Original code by SuperCoder7979 and Gegy in Lithium, licensed under LGPL-3.0 (Source: https://github.com/jellysquid3/lithium-fabric)
Co-authored-by: Gegy <gegy1000@gmail.com>
Co-authored-by: Dylan Xaldin <Puremin0rez515@gmail.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
diff --git a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java
index fac92f37c32e0398ebc05d9a0378446fcabaef1a..1beacd84bb0eee1f3e8f451fc1c514e23cc62826 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java
@@ -490,6 +490,16 @@ public final class DensityFunctions {
public static final KeyDispatchDataCodec<DensityFunctions.EndIslandDensityFunction> CODEC = KeyDispatchDataCodec.of(MapCodec.unit(new DensityFunctions.EndIslandDensityFunction(0L)));
private static final float ISLAND_THRESHOLD = -0.9F;
private final SimplexNoise islandNoise;
+ // Paper start
+ private static final class NoiseCache {
+ public long[] keys = new long[8192];
+ public float[] values = new float[8192];
+ public NoiseCache() {
+ java.util.Arrays.fill(keys, Long.MIN_VALUE);
+ }
+ }
+ private static final ThreadLocal<java.util.Map<SimplexNoise, NoiseCache>> noiseCache = ThreadLocal.withInitial(java.util.WeakHashMap::new);
+ // Paper end
public EndIslandDensityFunction(long seed) {
RandomSource randomSource = new LegacyRandomSource(seed);
@@ -505,12 +515,26 @@ public final class DensityFunctions {
float f = 100.0F - Mth.sqrt((long) x * (long) x + (long) z * (long) z) * 8.0F; // Paper - cast ints to long to avoid integer overflow
f = Mth.clamp(f, -100.0F, 80.0F);
+ NoiseCache cache = noiseCache.get().computeIfAbsent(sampler, noiseKey -> new NoiseCache()); // Paper
for(int m = -12; m <= 12; ++m) {
for(int n = -12; n <= 12; ++n) {
long o = (long)(i + m);
long p = (long)(j + n);
- if (o * o + p * p > 4096L && sampler.getValue((double)o, (double)p) < (double)-0.9F) {
- float g = (Mth.abs((float)o) * 3439.0F + Mth.abs((float)p) * 147.0F) % 13.0F + 9.0F;
+ // Paper start - Significantly improve end generation performance by using a noise cache
+ long key = net.minecraft.world.level.ChunkPos.asLong((int) o, (int) p);
+ int index = (int) it.unimi.dsi.fastutil.HashCommon.mix(key) & 8191;
+ float g = Float.MIN_VALUE;
+ if (cache.keys[index] == key) {
+ g = cache.values[index];
+ } else {
+ if (o * o + p * p > 4096L && sampler.getValue((double)o, (double)p) < (double)-0.9F) {
+ g = (Mth.abs((float) o) * 3439.0F + Mth.abs((float) p) * 147.0F) % 13.0F + 9.0F;
+ }
+ cache.keys[index] = key;
+ cache.values[index] = g;
+ }
+ if (g != Float.MIN_VALUE) {
+ // Paper end
float h = (float)(k - m * 2);
float q = (float)(l - n * 2);
float r = 100.0F - Mth.sqrt(h * h + q * q) * g;