ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
26 Zeilen
1.2 KiB
Diff
26 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 31 Mar 2020 03:50:42 -0400
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Subject: [PATCH] Remote Connections shouldn't hold up shutdown
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Bugs in the connection logic appears to leave stale connections even, preventing shutdown
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diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index 115685012743e775ca3fa031e8a91b6cd2874236..637846c2dda1cf27c194ca4f16da454a62dc3f4b 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -397,11 +397,11 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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}
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if (this.rconThread != null) {
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- this.rconThread.stop();
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+ //this.remoteControlListener.b(); // Paper - don't wait for remote connections
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}
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if (this.queryThreadGs4 != null) {
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- this.queryThreadGs4.stop();
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+ //this.remoteStatusListener.b(); // Paper - don't wait for remote connections
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}
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System.exit(0); // CraftBukkit
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