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Paper-Old/Spigot-Server-Patches/0326-MC-50319-Check-other-worlds-for-shooter-of-projectil.patch
Spottedleaf 2f782a6652 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 16:56:51 +01:00

43 Zeilen
1.8 KiB
Diff

From 8788b74ab7ffff3300256493c0753ddfaf6b5782 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 17 Oct 2018 19:17:27 -0400
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.
If the projectile fails to find the shooter in the current world, check
other worlds.
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
index f2f4b2d929..18d28a151a 100644
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
@@ -213,11 +213,21 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
public EntityLiving getShooter() {
if (this.shooter == null && this.shooterId != null && this.world instanceof WorldServer) {
Entity entity = ((WorldServer) this.world).getEntity(this.shooterId);
+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
+ if (entity == null) {
+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
+ entity = world.getEntity(this.shooterId);
+ if (entity != null) {
+ break;
+ }
+ }
+ }
+ // Paper end
if (entity instanceof EntityLiving) {
this.shooter = (EntityLiving) entity;
} else {
- this.shooterId = null;
+ //this.shooterId = null; // Paper - don't unset shooterId
}
}
--
2.21.0