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Paper-Old/Spigot-Server-Patches/0358-Implement-PlayerPostRespawnEvent.patch
Aikar f2d1b6e549
Clean up duplicate PlayerInitialSpawnEvent
Confused on this one, as commit history says Spigots version is older
than our version, so i'm not sure how we ended up duplicating this when
the 2 events are 100% identical.

Subclass spigots event and rely on the inheritance system, and clean up
the duplicate event fires.

Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
2020-04-19 04:34:43 -04:00

52 Zeilen
2.0 KiB
Diff

From 00d7e661a3d63f623484a36ba413fc4e2e9d0454 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Fri, 26 Oct 2018 21:31:00 -0700
Subject: [PATCH] Implement PlayerPostRespawnEvent
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 7745e70d2..765ebe2cc 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -625,9 +625,14 @@ public abstract class PlayerList {
// this.a(entityplayer1, entityplayer, worldserver); // CraftBukkit - removed
+ // Paper start
+ boolean isBedSpawn = false;
+ boolean isRespawn = false;
+ // Paper end
+
// CraftBukkit start - fire PlayerRespawnEvent
if (location == null) {
- boolean isBedSpawn = false;
+ //boolean isBedSpawn = false; Paper - moved up
CraftWorld cworld = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
if (cworld != null && blockposition != null) {
Optional<Vec3D> optional = EntityHuman.getBed(cworld.getHandle(), blockposition, flag1);
@@ -660,6 +665,7 @@ public abstract class PlayerList {
location = respawnEvent.getRespawnLocation();
if (!flag) entityplayer.reset(); // SPIGOT-4785
+ isRespawn = true; // Paper
} else {
location.setWorld(server.getWorldServer(dimensionmanager).getWorld());
}
@@ -721,6 +727,13 @@ public abstract class PlayerList {
if (entityplayer.playerConnection.isDisconnected()) {
this.savePlayerFile(entityplayer);
}
+
+ // Paper start
+ if (isRespawn) {
+ cserver.getPluginManager().callEvent(new com.destroystokyo.paper.event.player.PlayerPostRespawnEvent(entityplayer.getBukkitEntity(), location, isBedSpawn));
+ }
+ // Paper end
+
// CraftBukkit end
return entityplayer1;
}
--
2.25.1