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Paper-Old/patches/server/1039-Allow-null-itemstack-for-Player-sendEquipmentChange.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: David Scandurra <david.scandurra@check24.de>
Date: Wed, 25 Oct 2023 20:36:25 +0200
Subject: [PATCH] Allow null itemstack for Player#sendEquipmentChange
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 57b67e42c1e5784ecd752cf1a5165a4d7eccdb15..00bae5df87bcc1c75d4e2f430241579d3be82c11 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1062,7 +1062,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@Override
public void sendEquipmentChange(LivingEntity entity, EquipmentSlot slot, ItemStack item) {
- this.sendEquipmentChange(entity, Map.of(slot, item));
+ this.sendEquipmentChange(entity, java.util.Collections.singletonMap(slot, item)); // Paper - replace Map.of to allow null values
}
@Override