96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
42 Zeilen
1.6 KiB
Diff
42 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Fri, 19 Apr 2019 12:41:19 -0500
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Subject: [PATCH] Mob Spawner API Enhancements
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diff --git a/src/main/java/org/bukkit/block/CreatureSpawner.java b/src/main/java/org/bukkit/block/CreatureSpawner.java
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index 8dae9611e702d93b202563597c50752c5f5b77d4..3dcab76632c4f8646d7ae62bb8de287eb6ef55b5 100644
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--- a/src/main/java/org/bukkit/block/CreatureSpawner.java
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+++ b/src/main/java/org/bukkit/block/CreatureSpawner.java
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@@ -199,4 +199,30 @@ public interface CreatureSpawner extends TileState {
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* @see #getSpawnRange()
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*/
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public void setSpawnRange(int spawnRange);
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+
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+ // Paper start
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+ /**
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+ * Check if spawner is activated (a player is close enough)
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+ *
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+ * @return True if a player is close enough to activate it
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+ */
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+ public boolean isActivated();
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+
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+ /**
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+ * Resets the spawn delay timer within the min/max range
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+ */
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+ public void resetTimer();
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+
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+ /**
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+ * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given
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+ * {@link org.bukkit.inventory.ItemStack ItemStack}.
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+ * <p>
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+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
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+ * stacks should be spawned.
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+ *
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+ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
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+ * @see #setSpawnedType(EntityType)
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+ */
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+ void setSpawnedItem(org.bukkit.inventory.@org.jetbrains.annotations.NotNull ItemStack itemStack);
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+ // Paper end
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}
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