96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
152 Zeilen
5.0 KiB
Diff
152 Zeilen
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pkt77 <parkerkt77@gmail.com>
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Date: Fri, 10 Nov 2017 23:45:59 -0500
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Subject: [PATCH] Add PlayerArmorChangeEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..57521010ff0574f1bbc96727948a6185fd37e9ee
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java
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@@ -0,0 +1,139 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.Material;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.ItemStack;
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+
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+import java.util.Arrays;
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+import java.util.Collections;
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+import java.util.HashSet;
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+import java.util.Set;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+import static org.bukkit.Material.*;
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+
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+/**
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+ * Called when the player themselves change their armor items
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+ * <p>
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+ * Not currently called for environmental factors though it <strong>MAY BE IN THE FUTURE</strong>
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+ */
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+public class PlayerArmorChangeEvent extends PlayerEvent {
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+ private static final HandlerList HANDLERS = new HandlerList();
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+
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+ @NotNull private final SlotType slotType;
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+ @NotNull private final ItemStack oldItem;
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+ @NotNull private final ItemStack newItem;
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+
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+ @ApiStatus.Internal
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+ public PlayerArmorChangeEvent(@NotNull Player player, @NotNull SlotType slotType, @NotNull ItemStack oldItem, @NotNull ItemStack newItem) {
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+ super(player);
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+ this.slotType = slotType;
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+ this.oldItem = oldItem;
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+ this.newItem = newItem;
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+ }
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+
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+ /**
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+ * Gets the type of slot being altered.
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+ *
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+ * @return type of slot being altered
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+ */
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+ @NotNull
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+ public SlotType getSlotType() {
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+ return this.slotType;
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+ }
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+
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+ /**
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+ * Gets the existing item that's being replaced
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+ *
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+ * @return old item
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+ */
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+ @NotNull
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+ public ItemStack getOldItem() {
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+ return this.oldItem;
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+ }
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+
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+ /**
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+ * Gets the new item that's replacing the old
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+ *
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+ * @return new item
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+ */
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+ @NotNull
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+ public ItemStack getNewItem() {
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+ return this.newItem;
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+ }
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+
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+ @Override
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+ public String toString() {
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+ return "ArmorChangeEvent{" + "player=" + player + ", slotType=" + slotType + ", oldItem=" + oldItem + ", newItem=" + newItem + '}';
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLERS;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLERS;
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+ }
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+
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+ public enum SlotType {
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+ HEAD(NETHERITE_HELMET, DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, CARVED_PUMPKIN, PLAYER_HEAD, SKELETON_SKULL, ZOMBIE_HEAD, CREEPER_HEAD, WITHER_SKELETON_SKULL, TURTLE_HELMET, DRAGON_HEAD, PIGLIN_HEAD),
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+ CHEST(NETHERITE_CHESTPLATE, DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
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+ LEGS(NETHERITE_LEGGINGS, DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
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+ FEET(NETHERITE_BOOTS, DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
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+
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+ private final Set<Material> mutableTypes = new HashSet<>();
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+ private Set<Material> immutableTypes;
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+
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+ SlotType(Material... types) {
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+ this.mutableTypes.addAll(Arrays.asList(types));
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+ }
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+
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+ /**
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+ * Gets an immutable set of all allowed material types that can be placed in an
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+ * armor slot.
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+ *
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+ * @return immutable set of material types
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+ */
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+ @NotNull
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+ public Set<Material> getTypes() {
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+ if (immutableTypes == null) {
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+ immutableTypes = Collections.unmodifiableSet(mutableTypes);
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+ }
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+
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+ return immutableTypes;
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+ }
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+
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+ /**
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+ * Gets the type of slot via the specified material
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+ *
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+ * @param material material to get slot by
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+ * @return slot type the material will go in, or null if it won't
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+ */
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+ @Nullable
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+ public static SlotType getByMaterial(@NotNull Material material) {
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+ for (SlotType slotType : values()) {
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+ if (slotType.getTypes().contains(material)) {
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+ return slotType;
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+ }
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+ }
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+ return null;
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+ }
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+
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+ /**
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+ * Gets whether this material can be equipped to a slot
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+ *
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+ * @param material material to check
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+ * @return whether this material can be equipped
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+ */
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+ public static boolean isEquipable(@NotNull Material material) {
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+ return getByMaterial(material) != null;
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+ }
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+ }
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+}
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