ecbf5a38e5
This reverts commit 20fc4ab700
.
22 Zeilen
1.1 KiB
Diff
22 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 2 Apr 2020 17:16:48 -0400
|
|
Subject: [PATCH] Don't tick dead players
|
|
|
|
Causes sync chunk loads and who knows what all else.
|
|
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
|
index a37c868addc2e4aab8eb28d92b1c9b3e0c0fc4a9..e4647849e2fccb68ff9e88ced92c183204b76960 100644
|
|
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
|
@@ -608,7 +608,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
|
|
public void playerTick() {
|
|
try {
|
|
- if (!this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) {
|
|
+ if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
|
|
super.tick();
|
|
}
|
|
|