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Paper-Old/patches/server/0536-Fix-Player-spawnParticle-x-y-z-precision-loss.patch
Jake ebb727e629 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
810cb078 Add hideEntity / showEntity API

CraftBukkit Changes:
04f8e7e2 SPIGOT-6814: (Chunk) PersistentData is lost after restart
37fd1917 Add hideEntity / showEntity API
7e2214da Move checkstyle to slightly later compile phase
45c3f826 SPIGOT-6816: Fix ChunkSnapshot#getBiome

Spigot Changes:
b11f318f Rebuild patches
622b2310 SPIGOT-6811: Fix mob spawning mismatch
2b2a3d56 Rebuild patches
2021-11-30 19:26:33 +01:00

20 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Esophose <esophose@gmail.com>
Date: Sat, 3 Oct 2020 18:57:47 -0600
Subject: [PATCH] Fix Player spawnParticle x/y/z precision loss
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index bd507525e3b5f5d632ed515f08942be9d08796f3..9499062a2d8d69764c314a791622c967641e3543 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2101,7 +2101,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
if (data != null && !particle.getDataType().isInstance(data)) {
throw new IllegalArgumentException("data should be " + particle.getDataType() + " got " + data.getClass());
}
- ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.toNMS(particle, data), true, (float) x, (float) y, (float) z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count);
+ ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.toNMS(particle, data), true, x, y, z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count); // Paper - Fix x/y/z coordinate precision loss
this.getHandle().connection.send(packetplayoutworldparticles);
}