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Paper-Old/Spigot-Server-Patches/0302-Expose-attack-cooldown-methods-for-Player.patch
Zach Brown ef170ee659
Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
  > Add Player#openBook(ItemStack) method

--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
  > Add Player#openBook(ItemStack) method
  > SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
  > SPIGOT-5037: Player.openMerchant does not show merchant level
  > SPIGOT-5038: Inventory.getHolder returns null for wandering traders

--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
  > SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
  > Rebuild patches

Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
2019-06-08 15:33:05 -05:00

57 Zeilen
2.1 KiB
Diff

From 76bbf88b4a5983139a18dc3a559849255a479264 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index e316e2af7..87c4902f8 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -2004,14 +2004,17 @@ public abstract class EntityHuman extends EntityLiving {
this.datawatcher.set(EntityHuman.bw, nbttagcompound);
}
+ public float getCooldownPeriod() { return dY(); } // Paper - OBFHELPER
public float dY() {
return (float) (1.0D / this.getAttributeInstance(GenericAttributes.ATTACK_SPEED).getValue() * 20.0D);
}
+ public float getCooledAttackStrength(float adjustTicks) { return s(adjustTicks); } // Paper - OBFHELPER
public float s(float f) {
return MathHelper.a(((float) this.aD + f) / this.dY(), 0.0F, 1.0F);
}
+ public void resetCooldown() { dZ(); } // Paper - OBFHELPER
public void dZ() {
this.aD = 0;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index a22bb25ff..7e2d4f452 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1920,6 +1920,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
getInventory().setItemInMainHand(hand);
}
+ //Paper start
+ public float getCooldownPeriod() {
+ return getHandle().getCooldownPeriod();
+ }
+
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getCooledAttackStrength(adjustTicks);
+ }
+
+ public void resetCooldown() {
+ getHandle().resetCooldown();
+ }
+ //Paper end
+
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()
{
--
2.21.0