Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/Spigot-Server-Patches/0074-Access-items-by-EquipmentSlot.patch
Spottedleaf 2f782a6652 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 16:56:51 +01:00

69 Zeilen
2.3 KiB
Diff

From de0ee29db1ba53e5aaa8bda90c17cd33c86698db Mon Sep 17 00:00:00 2001
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Sun, 20 Mar 2016 06:45:01 -0400
Subject: [PATCH] Access items by EquipmentSlot
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
index 5873b76236..ef4cd7a7b6 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
@@ -268,4 +268,54 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
public void setBootsDropChance(float chance) {
throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");
}
+
+ // Paper start
+ @Override
+ public ItemStack getItem(org.bukkit.inventory.EquipmentSlot slot) {
+ Preconditions.checkNotNull(slot, "slot");
+ switch (slot) {
+ case HAND:
+ return this.getItemInMainHand();
+ case OFF_HAND:
+ return this.getItemInOffHand();
+ case HEAD:
+ return this.getHelmet();
+ case CHEST:
+ return this.getChestplate();
+ case LEGS:
+ return this.getLeggings();
+ case FEET:
+ return this.getBoots();
+ }
+
+ throw new UnsupportedOperationException(slot.name());
+ }
+
+ @Override
+ public void setItem(org.bukkit.inventory.EquipmentSlot slot, ItemStack stack) {
+ Preconditions.checkNotNull(slot, "slot");
+ switch (slot) {
+ case HAND:
+ this.setItemInMainHand(stack);
+ return;
+ case OFF_HAND:
+ this.setItemInOffHand(stack);
+ return;
+ case HEAD:
+ this.setHelmet(stack);
+ return;
+ case CHEST:
+ this.setChestplate(stack);
+ return;
+ case LEGS:
+ this.setLeggings(stack);
+ return;
+ case FEET:
+ this.setBoots(stack);
+ return;
+ }
+
+ throw new UnsupportedOperationException(slot.name());
+ }
+ // Paper end
}
--
2.21.0