fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
67 Zeilen
2.4 KiB
Diff
67 Zeilen
2.4 KiB
Diff
From 07a00d527e871eadaf4a96af5ad367ddcbfa9cc3 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 29 Sep 2018 01:18:16 -0400
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Subject: [PATCH] Fix Sending Chunks to Client
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Vanilla has some screwy logic that doesn't send a chunk until
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it has been post processed. This is an issue as post processing
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doesn't occur until all neighbor chunks have been loaded.
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This can reduce view distance while generating terrain, but also
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cause bugs where chunks are never sent to the client.
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This fix always sends chunks to the client, and simply updates
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the client anytime post processing is triggered with the new chunk data.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 0d51c1baeb..46804203fe 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -1190,7 +1190,7 @@ public class Chunk implements IChunkAccess {
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}
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public boolean isReady() {
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- return this.C.a(ChunkStatus.POSTPROCESSED);
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+ return true; // Paper - Always send chunks
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}
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public boolean v() {
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@@ -1428,6 +1428,13 @@ public class Chunk implements IChunkAccess {
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this.h.clear();
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this.a(ChunkStatus.POSTPROCESSED);
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this.m.a(this);
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+ // Paper start - resend chunk after post process
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+ PlayerChunk playerChunk = ((WorldServer) world).getPlayerChunkMap().getChunk(locX, locZ);
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+ if (playerChunk != null) {
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+ playerChunk.done = false;
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+ playerChunk.sendAll();
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index e4cf8548d3..ac5d158093 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -20,7 +20,7 @@ public class PlayerChunk {
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private int dirtyCount;
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private int h;
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private long i;
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- private boolean done;
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+ boolean done; // Paper - package-private
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boolean chunkExists; // Paper
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// Paper start
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PaperAsyncChunkProvider.CancellableChunkRequest chunkRequest;
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@@ -147,6 +147,7 @@ public class PlayerChunk {
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}
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}
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+ public boolean sendAll() { return b(); } // Paper - OBFHELPER
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public boolean b() {
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if (this.done) {
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return true;
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--
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2.21.0
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