ea0ec8c5a0
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e9ce88b9 SPIGOT-6562: Add more specific sculk sensor event CraftBukkit Changes: d7ef1e91 SPIGOT-6558: Attempt to improve SkullMeta e7a63287 SPIGOT-6562: Add more specific sculk sensor event
60 Zeilen
3.8 KiB
Diff
60 Zeilen
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Matthew Miller <mnmiller1@me.com>
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Date: Mon, 4 Jan 2021 16:40:27 +1000
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Subject: [PATCH] Implement API to expose exact interaction point
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index c3cdc5a7ae90b7d2dd5676d66086e1f0c5b23d0d..b096384cdc7596166e010e06272534b8001693c9 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -500,7 +500,7 @@ public class ServerPlayerGameMode {
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cancelledBlock = true;
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}
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- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand);
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+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation()); // Paper
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this.firedInteract = true;
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this.interactResult = event.useItemInHand() == Event.Result.DENY;
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this.interactPosition = blockposition.immutable();
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index ef39fd4842cb5f42a0c7b4f9b72630ac221c7501..dc2a5dc3a3c0bcf3fdee5c5d61ed68f8b0212bb9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -55,7 +55,9 @@ import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.EntityHitResult;
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import net.minecraft.world.phys.HitResult;
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+import net.minecraft.world.phys.Vec3;
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import org.bukkit.Bukkit;
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+import org.bukkit.Location; // Paper
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.Server;
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@@ -477,7 +479,13 @@ public class CraftEventFactory {
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return CraftEventFactory.callPlayerInteractEvent(who, action, position, direction, itemstack, false, hand);
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}
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+ // Paper start - Add interactionPoint
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public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand) {
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+ return callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, hand, null);
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+ }
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+
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+ public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 hitVec) {
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+ // Paper end
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Player player = (who == null) ? null : (Player) who.getBukkitEntity();
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CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
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@@ -503,7 +511,10 @@ public class CraftEventFactory {
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itemInHand = null;
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}
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- PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == InteractionHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND));
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+ // Paper start
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+ Location interactionPoint = hitVec == null ? null : new Location(craftWorld, hitVec.x, hitVec.y, hitVec.z);
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+ PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == InteractionHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND), interactionPoint);
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+ // Paper end
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if (cancelledBlock) {
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event.setUseInteractedBlock(Event.Result.DENY);
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}
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