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Paper-Old/patches/server/0605-Allow-using-signs-inside-spawn-protection.patch
Spottedleaf 046466f3ba
Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00

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1.8 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Anton Lindroth <ntoonio@gmail.com>
Date: Wed, 15 Apr 2020 01:54:02 +0200
Subject: [PATCH] Allow using signs inside spawn protection
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 2ad4df9895728185d6e5db2e8525ed3b08a518a1..582f8bbc3eb169d2cf41cba9ab324c933466b2b2 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1844,7 +1844,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
int i = this.player.level.getMaxBuildHeight();
if (blockposition.getY() < i) {
- if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.mayInteract(this.player, blockposition)) {
+ if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && (worldserver.mayInteract(this.player, blockposition) || (worldserver.paperConfig().spawn.allowUsingSignsInsideSpawnProtection && worldserver.getBlockState(blockposition).getBlock() instanceof net.minecraft.world.level.block.SignBlock))) { // Paper - sign check
this.player.stopUsingItem(); // CraftBukkit - SPIGOT-4706
InteractionResult enuminteractionresult = this.player.gameMode.useItemOn(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);