e3f2448ae1
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 60268ac8 Recipe choice lists should be copied once handed over to Bukkit 7ab335f2 Consistent multiple choice APIs for RecipeChoice. 2b6f3d7f SPIGOT-4586: Change PotionEffectType#value to not include null CraftBukkit Changes:2aba349f
Need to update item in hand if fish bucket pickup cancelledb634e059
SPIGOT-4591: Must mark itemstacks as dirty in case the handle itself changed1748af89
Consistent multiple choice APIs for RecipeChoice.
33 Zeilen
1.4 KiB
Diff
33 Zeilen
1.4 KiB
Diff
From e90440b40f3966f973dd265572909ac1d14ba4b3 Mon Sep 17 00:00:00 2001
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From: Minecrell <minecrell@minecrell.net>
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Date: Fri, 13 Jul 2018 14:54:43 +0200
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Subject: [PATCH] Refresh player inventory when cancelling
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PlayerInteractEntityEvent
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When interacting with entities with an item, the client will assume
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the interaction is successful, and update the held item on the
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client. However, if the interaction is cancelled on the server side,
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the client will still mistakenly remove/replace the item in hand.
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Examples for this are milking cows with a bucket or dyeing sheep.
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The bucket is replaced with milk and the dye removed from inventory.
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Refresh the player inventory when PlayerInteractEntityEvent is
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cancelled to avoid this problem.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index b917e2ec76..abeec6b5c9 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1930,6 +1930,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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if (event.isCancelled()) {
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+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
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return;
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}
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// CraftBukkit end
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--
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2.20.1
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