397 Zeilen
10 KiB
Java
397 Zeilen
10 KiB
Java
package net.minecraft.server;
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public class InventoryPlayer implements IInventory {
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public ItemStack[] items = new ItemStack[36];
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public ItemStack[] armor = new ItemStack[4];
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public int itemInHandIndex = 0;
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public EntityHuman d; // CraftBukkit - private -> public
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private ItemStack f;
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public boolean e = false;
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// CraftBukkit start
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public ItemStack[] getContents() {
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return this.items;
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}
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public ItemStack[] getArmorContents() {
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return this.armor;
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}
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// CraftBukkit end
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public InventoryPlayer(EntityHuman entityhuman) {
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this.d = entityhuman;
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}
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public ItemStack getItemInHand() {
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return this.itemInHandIndex < 9 && this.itemInHandIndex >= 0 ? this.items[this.itemInHandIndex] : null;
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}
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public static int g() {
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return 9;
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}
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private int e(int i) {
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for (int j = 0; j < this.items.length; ++j) {
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if (this.items[j] != null && this.items[j].id == i) {
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return j;
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}
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}
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return -1;
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}
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private int firstPartial(ItemStack itemstack) {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData())) {
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return i;
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}
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}
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return -1;
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}
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// CraftBukkit start - watch method above! :D
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public int canHold(ItemStack itemstack) {
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int remains = itemstack.count;
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] == null) return itemstack.count;
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// Taken from firstPartial(ItemStack)
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if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData())) {
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remains -= (this.items[i].getMaxStackSize() < this.getMaxStackSize() ? this.items[i].getMaxStackSize() : this.getMaxStackSize()) - this.items[i].count;
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}
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if (remains <= 0) return itemstack.count;
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}
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return itemstack.count - remains;
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}
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// CraftBukkit end
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private int m() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] == null) {
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return i;
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}
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}
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return -1;
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}
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private int e(ItemStack itemstack) {
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int i = itemstack.id;
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int j = itemstack.count;
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int k = this.firstPartial(itemstack);
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if (k < 0) {
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k = this.m();
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}
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if (k < 0) {
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return j;
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} else {
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if (this.items[k] == null) {
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this.items[k] = new ItemStack(i, 0, itemstack.getData());
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}
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int l = j;
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if (j > this.items[k].getMaxStackSize() - this.items[k].count) {
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l = this.items[k].getMaxStackSize() - this.items[k].count;
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}
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if (l > this.getMaxStackSize() - this.items[k].count) {
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l = this.getMaxStackSize() - this.items[k].count;
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}
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if (l == 0) {
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return j;
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} else {
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j -= l;
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this.items[k].count += l;
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this.items[k].b = 5;
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return j;
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}
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}
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}
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public void h() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
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this.items[i].a(this.d.world, this.d, i, this.itemInHandIndex == i);
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}
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}
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}
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public boolean b(int i) {
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int j = this.e(i);
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if (j < 0) {
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return false;
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} else {
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if (--this.items[j].count <= 0) {
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this.items[j] = null;
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}
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return true;
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}
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}
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public boolean c(int i) {
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int j = this.e(i);
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return j >= 0;
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}
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public boolean pickup(ItemStack itemstack) {
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int i;
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if (itemstack.f()) {
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i = this.m();
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if (i >= 0) {
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this.items[i] = ItemStack.b(itemstack);
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this.items[i].b = 5;
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itemstack.count = 0;
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return true;
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} else {
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return false;
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}
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} else {
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do {
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i = itemstack.count;
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itemstack.count = this.e(itemstack);
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} while (itemstack.count > 0 && itemstack.count < i);
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return itemstack.count < i;
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}
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}
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public ItemStack splitStack(int i, int j) {
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ItemStack[] aitemstack = this.items;
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if (i >= this.items.length) {
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aitemstack = this.armor;
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i -= this.items.length;
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}
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if (aitemstack[i] != null) {
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ItemStack itemstack;
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if (aitemstack[i].count <= j) {
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itemstack = aitemstack[i];
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aitemstack[i] = null;
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return itemstack;
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} else {
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itemstack = aitemstack[i].a(j);
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if (aitemstack[i].count == 0) {
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aitemstack[i] = null;
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}
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return itemstack;
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}
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} else {
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return null;
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}
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}
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public void setItem(int i, ItemStack itemstack) {
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ItemStack[] aitemstack = this.items;
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if (i >= aitemstack.length) {
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i -= aitemstack.length;
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aitemstack = this.armor;
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}
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aitemstack[i] = itemstack;
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}
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public float a(Block block) {
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float f = 1.0F;
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if (this.items[this.itemInHandIndex] != null) {
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f *= this.items[this.itemInHandIndex].a(block);
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}
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return f;
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}
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public NBTTagList a(NBTTagList nbttaglist) {
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int i;
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NBTTagCompound nbttagcompound;
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
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nbttagcompound = new NBTTagCompound();
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nbttagcompound.a("Slot", (byte) i);
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this.items[i].b(nbttagcompound);
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nbttaglist.a((NBTBase) nbttagcompound);
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}
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}
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null) {
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nbttagcompound = new NBTTagCompound();
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nbttagcompound.a("Slot", (byte) (i + 100));
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this.armor[i].b(nbttagcompound);
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nbttaglist.a((NBTBase) nbttagcompound);
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}
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}
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return nbttaglist;
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}
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public void b(NBTTagList nbttaglist) {
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this.items = new ItemStack[36];
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this.armor = new ItemStack[4];
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for (int i = 0; i < nbttaglist.c(); ++i) {
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NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i);
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int j = nbttagcompound.c("Slot") & 255;
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ItemStack itemstack = ItemStack.a(nbttagcompound);
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if (itemstack != null) {
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if (j >= 0 && j < this.items.length) {
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this.items[j] = itemstack;
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}
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if (j >= 100 && j < this.armor.length + 100) {
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this.armor[j - 100] = itemstack;
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}
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}
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}
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}
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public int getSize() {
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return this.items.length + 4;
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}
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public ItemStack getItem(int i) {
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ItemStack[] aitemstack = this.items;
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if (i >= aitemstack.length) {
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i -= aitemstack.length;
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aitemstack = this.armor;
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}
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return aitemstack[i];
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}
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public String getName() {
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return "Inventory";
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}
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public int getMaxStackSize() {
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return 64;
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}
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public int a(Entity entity) {
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ItemStack itemstack = this.getItem(this.itemInHandIndex);
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return itemstack != null ? itemstack.a(entity) : 1;
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}
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public boolean b(Block block) {
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if (block.material.k()) {
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return true;
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} else {
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ItemStack itemstack = this.getItem(this.itemInHandIndex);
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return itemstack != null ? itemstack.b(block) : false;
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}
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}
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public int i() {
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int i = 0;
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int j = 0;
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int k = 0;
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for (int l = 0; l < this.armor.length; ++l) {
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if (this.armor[l] != null && this.armor[l].getItem() instanceof ItemArmor) {
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int i1 = this.armor[l].i();
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int j1 = this.armor[l].g();
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int k1 = i1 - j1;
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j += k1;
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k += i1;
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int l1 = ((ItemArmor) this.armor[l].getItem()).bu;
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i += l1;
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}
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}
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if (k == 0) {
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return 0;
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} else {
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return (i - 1) * j / k + 1;
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}
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}
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public void d(int i) {
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for (int j = 0; j < this.armor.length; ++j) {
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if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
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this.armor[j].damage(i, this.d);
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if (this.armor[j].count == 0) {
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this.armor[j].a(this.d);
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this.armor[j] = null;
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}
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}
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}
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}
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public void j() {
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int i;
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
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this.d.a(this.items[i], true);
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this.items[i] = null;
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}
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}
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null) {
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this.d.a(this.armor[i], true);
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this.armor[i] = null;
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}
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}
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}
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public void update() {
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this.e = true;
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}
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public void b(ItemStack itemstack) {
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this.f = itemstack;
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this.d.a(itemstack);
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}
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public ItemStack l() {
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return this.f;
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}
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public boolean a(EntityHuman entityhuman) {
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return this.d.dead ? false : entityhuman.h(this.d) <= 64.0D;
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}
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public boolean c(ItemStack itemstack) {
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int i;
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null && this.armor[i].c(itemstack)) {
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return true;
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}
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}
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].c(itemstack)) {
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return true;
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}
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}
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return false;
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}
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public void e() {}
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public void t_() {}
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}
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