Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0245-Configurable-speed-for-water-flowing-over-lava.patch
Nassim Jahnke 08828fde02
More work
2022-07-27 21:49:24 +02:00

49 Zeilen
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 8 Aug 2018 16:33:21 -0600
Subject: [PATCH] Configurable speed for water flowing over lava
diff --git a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
index 7d180d71d5b23319b26735e0d2fe187512a14842..43e8ef1d6a65d4fd3fe53a587639ffb814368217 100644
--- a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
@@ -106,11 +106,27 @@ public class LiquidBlock extends Block implements BucketPickup {
@Override
public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify) {
if (this.shouldSpreadLiquid(world, pos, state)) {
- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
+ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
}
}
+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
+ public int getFlowSpeed(Level world, BlockPos blockposition) {
+ if (this.material == net.minecraft.world.level.material.Material.WATER) {
+ if (
+ world.getMaterialIfLoaded(blockposition.north(1)) == net.minecraft.world.level.material.Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.south(1)) == net.minecraft.world.level.material.Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.west(1)) == net.minecraft.world.level.material.Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.east(1)) == net.minecraft.world.level.material.Material.LAVA
+ ) {
+ return world.paperConfig().environment.waterOverLavaFlowSpeed;
+ }
+ }
+ return this.fluid.getTickDelay(world);
+ }
+ // Paper end
+
@Override
public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
@@ -123,7 +139,7 @@ public class LiquidBlock extends Block implements BucketPickup {
@Override
public void neighborChanged(BlockState state, Level world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) {
if (this.shouldSpreadLiquid(world, pos, state)) {
- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
+ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
}
}