73 Zeilen
4.0 KiB
Diff
73 Zeilen
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Sun, 15 Oct 2017 00:29:07 +0100
|
|
Subject: [PATCH] revert serverside behavior of keepalives
|
|
|
|
This patch intends to bump up the time that a client has to reply to the
|
|
server back to 30 seconds as per pre 1.12.2, which allowed clients
|
|
more than enough time to reply potentially allowing them to be less
|
|
tempermental due to lag spikes on the network thread, e.g. that caused
|
|
by plugins that are interacting with netty.
|
|
|
|
We also add a system property to allow people to tweak how long the server
|
|
will wait for a reply. There is a compromise here between lower and higher
|
|
values, lower values will mean that dead connections can be closed sooner,
|
|
whereas higher values will make this less sensitive to issues such as spikes
|
|
from networking or during connections flood of chunk packets on slower clients,
|
|
at the cost of dead connections being kept open for longer.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 1be835e21c1400bbd4f6b793061c3d9f9c0625cd..0a2a55979ee58458928f78f1383a653717d0a18a 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -253,7 +253,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
public ServerPlayer player;
|
|
private int tickCount;
|
|
private int ackBlockChangesUpTo = -1;
|
|
- private long keepAliveTime;
|
|
+ private long keepAliveTime = Util.getMillis();
|
|
private boolean keepAlivePending;
|
|
private long keepAliveChallenge;
|
|
// CraftBukkit start - multithreaded fields
|
|
@@ -290,6 +290,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
private final SignedMessageChain.Decoder signedMessageDecoder;
|
|
private final LastSeenMessagesValidator lastSeenMessagesValidator;
|
|
private final FutureChain chatMessageChain;
|
|
+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
|
|
|
|
public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
|
|
this.lastChatTimeStamp = new AtomicReference(Instant.EPOCH);
|
|
@@ -388,18 +389,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
}
|
|
|
|
this.server.getProfiler().push("keepAlive");
|
|
- long i = Util.getMillis();
|
|
+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
|
|
+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
|
|
+ long currentTime = Util.getMillis();
|
|
+ long elapsedTime = currentTime - this.keepAliveTime;
|
|
|
|
- if (i - this.keepAliveTime >= 25000L) { // CraftBukkit
|
|
- if (this.keepAlivePending) {
|
|
- this.disconnect(Component.translatable("disconnect.timeout"));
|
|
- } else {
|
|
+ if (this.keepAlivePending) {
|
|
+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
|
|
+ ServerGamePacketListenerImpl.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getScoreboardName()); // more info
|
|
+ this.disconnect(Component.translatable("disconnect.timeout", new Object[0]));
|
|
+ }
|
|
+ } else {
|
|
+ if (elapsedTime >= 15000L) { // 15 seconds
|
|
this.keepAlivePending = true;
|
|
- this.keepAliveTime = i;
|
|
- this.keepAliveChallenge = i;
|
|
+ this.keepAliveTime = currentTime;
|
|
+ this.keepAliveChallenge = currentTime;
|
|
this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
|
|
}
|
|
}
|
|
+ // Paper end
|
|
|
|
this.server.getProfiler().pop();
|
|
// CraftBukkit start
|