e07e0cb3ca
There is no reason for the light queue to even be an option. This enables the light queue for everyone. This also improves the "can we still tick" time logic to always check before running a light operation. previously, we always executed at least 10 on the first world (but not other worlds...), but we are seeing light take up some heavy time, so improving that for now. I've now also improved recheck gaps logic to happen at the end of all single block updates This also prevents multiple gap checks, as previously if a tick skipped the gaps check, the next tick would end up re-adding the entry again, resulting in multiple gap checks. This now just sets a marker "We need to recheck gaps" and will only occur once. This also should reduce chunk loads, as previously, we checked if the neighbor chunks were loaded for the gap check, however those neighbor chunks might of unloaded before the light queue operation actually ran. Now, the neighbor chunk is done when the gap check is being done, so it should avoid loading chunks. Fixes #1466 Fixes #1431
90 Zeilen
4.0 KiB
Diff
90 Zeilen
4.0 KiB
Diff
From 01a7a706b556bb48887a2e4cf43852373a54619c Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Mon, 23 Jul 2018 22:44:23 -0400
|
|
Subject: [PATCH] Add some Debug to Chunk Entity slices
|
|
|
|
If we detect unexpected state, log and try to recover
|
|
|
|
This should hopefully avoid duplicate entities ever being created
|
|
if the entity was to end up in 2 different chunk slices
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
|
|
index 66712db2a2..39cbde281b 100644
|
|
--- a/src/main/java/net/minecraft/server/Chunk.java
|
|
+++ b/src/main/java/net/minecraft/server/Chunk.java
|
|
@@ -710,8 +710,34 @@ public class Chunk implements IChunkAccess {
|
|
entity.ae = this.locX;
|
|
entity.af = k;
|
|
entity.ag = this.locZ;
|
|
- this.entitySlices[k].add(entity);
|
|
+
|
|
// Paper start
|
|
+ List<Entity> entitySlice = this.entitySlices[k];
|
|
+ boolean inThis = entitySlice.contains(entity);
|
|
+ List<Entity> currentSlice = entity.entitySlice;
|
|
+ if ((currentSlice != null && currentSlice.contains(entity)) || inThis) {
|
|
+ if (currentSlice == entitySlice || inThis) {
|
|
+ LogManager.getLogger().warn(entity + " was already in this chunk section! Report this to https://github.com/PaperMC/Paper/issues/1302");
|
|
+ new Throwable().printStackTrace();
|
|
+ return;
|
|
+ } else {
|
|
+ LogManager.getLogger().warn(entity + " is still in another ChunkSection! Report this to https://github.com/PaperMC/Paper/issues/1302");
|
|
+
|
|
+ Chunk chunk = entity.getCurrentChunk();
|
|
+ if (chunk != null) {
|
|
+ if (chunk != this) {
|
|
+ LogManager.getLogger().warn(entity + " was in another chunk at that! " + chunk.locX + "," + chunk.locZ);
|
|
+ }
|
|
+ chunk.removeEntity(entity);
|
|
+ } else {
|
|
+ removeEntity(entity);
|
|
+ }
|
|
+ new Throwable().printStackTrace();
|
|
+ }
|
|
+ }
|
|
+ entity.entitySlice = entitySlice;
|
|
+ entitySlice.add(entity);
|
|
+
|
|
this.markDirty();
|
|
if (entity instanceof EntityItem) {
|
|
itemCounts[k]++;
|
|
@@ -741,9 +767,13 @@ public class Chunk implements IChunkAccess {
|
|
i = this.entitySlices.length - 1;
|
|
}
|
|
// Paper start
|
|
- if (!this.entitySlices[i].remove(entity)) {
|
|
- return;
|
|
+ if (entity.entitySlice == null || !entity.entitySlice.contains(entity) || entitySlices[i] == entity.entitySlice) {
|
|
+ entity.entitySlice = null;
|
|
+ } else {
|
|
+ LogManager.getLogger().warn(entity + " was removed from a entitySlice we did not expect. Report this to https://github.com/PaperMC/Paper/issues/1302");
|
|
+ new Throwable().printStackTrace();
|
|
}
|
|
+ if (!this.entitySlices[i].remove(entity)) { return; }
|
|
this.markDirty();
|
|
if (entity instanceof EntityItem) {
|
|
itemCounts[i]--;
|
|
@@ -980,6 +1010,7 @@ public class Chunk implements IChunkAccess {
|
|
}
|
|
// Spigot End
|
|
entity.setCurrentChunk(null); // Paper
|
|
+ entity.entitySlice = null; // Paper
|
|
|
|
// Do not pass along players, as doing so can get them stuck outside of time.
|
|
// (which for example disables inventory icon updates and prevents block breaking)
|
|
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
|
|
index fdc9d96c27..8951ac8095 100644
|
|
--- a/src/main/java/net/minecraft/server/Entity.java
|
|
+++ b/src/main/java/net/minecraft/server/Entity.java
|
|
@@ -64,6 +64,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
|
}
|
|
}
|
|
};
|
|
+ List<Entity> entitySlice = null;
|
|
// Paper end
|
|
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
|
|
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
|
|
--
|
|
2.19.0
|
|
|