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Paper-Old/Spigot-Server-Patches/0124-Delay-Chunk-Unloads-based-on-Player-Movement.patch
Aikar e07e0cb3ca
Improve Light Queue and force enable it for all
There is no reason for the light queue to even be an option. This
enables the light queue for everyone.

This also improves the "can we still tick" time logic to always
check before running a light operation.

previously, we always executed at least 10 on the first world
(but not other worlds...), but we are seeing light take up some
heavy time, so improving that for now.

I've now also improved recheck gaps logic to happen at the end of all single block updates

This also prevents multiple gap checks, as previously if a tick skipped
the gaps check, the next tick would end up re-adding the entry again,
resulting in multiple gap checks.

This now just sets a marker "We need to recheck gaps" and will only occur
once.

This also should reduce chunk loads, as previously, we checked if
the neighbor chunks were loaded for the gap check, however those
neighbor chunks might of unloaded before the light queue operation
actually ran. Now, the neighbor chunk is done when the gap check
is being done, so it should avoid loading chunks.

Fixes #1466
Fixes #1431
2018-09-22 12:09:12 -04:00

185 Zeilen
8.7 KiB
Diff

From b225523bd1ad1b5fe22d7e364806877b61493bac Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 18 Jun 2016 23:22:12 -0400
Subject: [PATCH] Delay Chunk Unloads based on Player Movement
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index ab2568ffcb..8918bbf7da 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -288,4 +288,18 @@ public class PaperWorldConfig {
preventTntFromMovingInWater = getBoolean("prevent-tnt-from-moving-in-water", false);
log("Prevent TNT from moving in water: " + preventTntFromMovingInWater);
}
+
+ public long delayChunkUnloadsBy;
+ private void delayChunkUnloadsBy() {
+ delayChunkUnloadsBy = PaperConfig.getSeconds(getString("delay-chunk-unloads-by", "10s"));
+ if (delayChunkUnloadsBy > 0) {
+ log("Delaying chunk unloads by " + delayChunkUnloadsBy + " seconds");
+ delayChunkUnloadsBy *= 1000;
+ }
+ }
+
+ public boolean skipEntityTickingInChunksScheduledForUnload = true;
+ private void skipEntityTickingInChunksScheduledForUnload() {
+ skipEntityTickingInChunksScheduledForUnload = getBoolean("skip-entity-ticking-in-chunks-scheduled-for-unload", skipEntityTickingInChunksScheduledForUnload);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 7e1a90d904..7f1d0b39cf 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -37,6 +37,7 @@ public class Chunk implements IChunkAccess {
private boolean i;public boolean isLoaded() { return i; } // Paper - OBFHELPER
public final World world;
public final Map<HeightMap.Type, HeightMap> heightMap;
+ public Long scheduledForUnload; // Paper - delay chunk unloads
public final int locX;
public final int locZ;
private boolean l; public boolean needsGapCheck() { return l; } // Paper - OBFHELPER
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index b1e6901090..9739288b53 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -306,6 +306,19 @@ public class ChunkProviderServer implements IChunkProvider {
}
activityAccountant.endActivity(); // Spigot
}
+ // Paper start - delayed chunk unloads
+ long now = System.currentTimeMillis();
+ long unloadAfter = world.paperConfig.delayChunkUnloadsBy;
+ if (unloadAfter > 0) {
+ //noinspection Convert2streamapi
+ for (Chunk chunk : chunks.values()) {
+ if (chunk.scheduledForUnload != null && now - chunk.scheduledForUnload > unloadAfter) {
+ chunk.scheduledForUnload = null;
+ unload(chunk);
+ }
+ }
+ }
+ // Paper end
this.chunkScheduler.a(booleansupplier);
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index ac0e90eeca..3f4a8f21c0 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -33,8 +33,16 @@ public class PlayerChunk {
public void run() {
loadInProgress = false;
PlayerChunk.this.chunk = PlayerChunk.this.playerChunkMap.getWorld().getChunkProviderServer().getChunkAt(location.x, location.z, true, true);
+ markChunkUsed(); // Paper - delay chunk unloads
}
};
+ // Paper start - delay chunk unloads
+ public final void markChunkUsed() {
+ if (chunk != null && chunk.scheduledForUnload != null) {
+ chunk.scheduledForUnload = null;
+ }
+ }
+ // Paper end
// CraftBukkit end
public PlayerChunk(PlayerChunkMap playerchunkmap, int i, int j) {
@@ -44,6 +52,7 @@ public class PlayerChunk {
chunkproviderserver.a(i, j);
this.chunk = chunkproviderserver.getChunkAt(i, j, true, false);
+ markChunkUsed(); // Paper - delay chunk unloads
}
public ChunkCoordIntPair a() {
@@ -85,6 +94,7 @@ public class PlayerChunk {
return true;
} else {
this.chunk = this.playerChunkMap.getWorld().getChunkProviderServer().getChunkAt(this.location.x, this.location.z, true, flag);
+ markChunkUsed(); // Paper - delay chunk unloads
return this.chunk != null;
}
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index a69d510dd1..7b67fa3208 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -460,7 +460,13 @@ public class PlayerChunkMap {
Chunk chunk = playerchunk.f();
if (chunk != null) {
- this.getWorld().getChunkProviderServer().unload(chunk);
+ // Paper start - delay chunk unloads
+ if (world.paperConfig.delayChunkUnloadsBy <= 0) {
+ this.getWorld().getChunkProviderServer().unload(chunk);
+ } else {
+ chunk.scheduledForUnload = System.currentTimeMillis();
+ }
+ // Paper end
}
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 785f020652..d31101861c 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1342,7 +1342,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
if (!tileentity.x() && tileentity.hasWorld()) {
BlockPosition blockposition = tileentity.getPosition();
- if (this.isLoaded(blockposition) && this.K.a(blockposition)) {
+ // Paper start - Skip ticking in chunks scheduled for unload
+ net.minecraft.server.Chunk chunk = this.getChunkIfLoaded(blockposition);
+ boolean shouldTick = chunk != null;
+ if(this.paperConfig.skipEntityTickingInChunksScheduledForUnload)
+ shouldTick = shouldTick && chunk.scheduledForUnload == null;
+ if (shouldTick && this.K.a(blockposition)) {
+ // Paper end
try {
this.methodProfiler.a(() -> {
return String.valueOf(TileEntityTypes.a(tileentity.C()));
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 50923951a5..8421c397a1 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1628,7 +1628,7 @@ public class CraftWorld implements World {
ChunkProviderServer cps = world.getChunkProviderServer();
for (net.minecraft.server.Chunk chunk : cps.chunks.values()) {
// If in use, skip it
- if (isChunkInUse(chunk.locX, chunk.locZ)) {
+ if (isChunkInUse(chunk.locX, chunk.locZ) || chunk.scheduledForUnload != null) { // Paper - delayed chunk unloads
continue;
}
diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
index 12040596df..f9bb19fed6 100644
--- a/src/main/java/org/spigotmc/ActivationRange.java
+++ b/src/main/java/org/spigotmc/ActivationRange.java
@@ -284,6 +284,11 @@ public class ActivationRange
{
isActive = false;
}
+ // Paper start - Skip ticking in chunks scheduled for unload
+ else if (entity.world.paperConfig.skipEntityTickingInChunksScheduledForUnload && (chunk == null || chunk.scheduledForUnload != null)) {
+ isActive = false;
+ }
+ // Paper end
return isActive;
}
}
--
2.19.0