eff22eb054
Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
26 Zeilen
1.4 KiB
Diff
26 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 14 Mar 2022 12:35:37 -0700
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Subject: [PATCH] Don't allow vehicle movement from players while teleporting
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Bring the vehicle move packet behavior in line with the
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regular player move packet.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 26402aa8879e4e50c619c1e9d8e30ef49c3b8a34..faf63674f8c1ebc5f8dea1a937811f0d9e9d1d96 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -585,6 +585,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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} else {
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Entity entity = this.player.getRootVehicle();
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+ // Paper start
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+ if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) {
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+ return;
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+ }
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+ // Paper end
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+
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if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
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ServerLevel worldserver = this.player.getLevel();
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double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
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