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Paper-Old/patches/server/0255-Check-Drowned-for-Villager-Aggression-Config.patch
Nassim Jahnke ab9a3db5ba
More work
2024-12-03 19:05:31 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Wed, 10 Oct 2018 21:22:44 -0500
Subject: [PATCH] Check Drowned for Villager Aggression Config
diff --git a/src/main/java/net/minecraft/world/entity/monster/Drowned.java b/src/main/java/net/minecraft/world/entity/monster/Drowned.java
index 22d6b36cbac0bc3bb6c63bbad0e7eaac60fcc1cf..c6c86913c0a48501a9109a3838a3e56685d16d79 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Drowned.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Drowned.java
@@ -85,7 +85,7 @@ public class Drowned extends Zombie implements RangedAttackMob {
this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Drowned.class).setAlertOthers(ZombifiedPiglin.class));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, (target, world) -> this.okTarget(target)));
- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
+ if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Paper - Check drowned for villager aggression config
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Axolotl.class, true, false));
this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));