e38eceb42a
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Spigot Changes: a19903d2 SPIGOT-520: Add option to disable player data saving
43 Zeilen
2.5 KiB
Diff
43 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@burngames.net>
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Date: Sun, 14 Jul 2019 21:05:03 -0500
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Subject: [PATCH] Do less work if we have a custom Bukkit generator
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If the Bukkit generator already has a spawn, use it immediately instead
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of spending time generating one that we won't use
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 416658a2ddfb11c4a6929807b4e9d8bd8f708e2d..bf3da57c1e709acb3fa9243fb3bb6eaf0613f145 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -509,12 +509,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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} else if (flag1) {
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iworlddataserver.setSpawn(BlockPosition.ZERO.up(), 0.0F);
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} else {
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- WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
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- Random random = new Random(worldserver.getSeed());
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- BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
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- return biomebase.b().b();
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- }, random);
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- ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
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+ // Paper start - moved down
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// CraftBukkit start
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if (worldserver.generator != null) {
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Random rand = new Random(worldserver.getSeed());
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@@ -530,6 +525,15 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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}
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// CraftBukkit end
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+ // Paper start - if the generator created a spawn for us, then there is no need for us to also create a spawn -
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+ // only do it if the generator did not
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+ WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
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+ Random random = new Random(worldserver.getSeed());
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+ BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
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+ return biomebase.b().b();
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+ }, random);
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+ ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
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+ // Paper end
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if (blockposition == null) {
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MinecraftServer.LOGGER.warn("Unable to find spawn biome");
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