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Paper-Old/Spigot-Server-Patches/0253-Do-not-use-a-snapshot-for-hoppers.patch
2017-12-18 07:35:42 +00:00

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From 9d7d7c604f70abfe98b0f08b04305ddcb28b415f Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 25 Nov 2017 17:02:33 +0000
Subject: [PATCH] Do not use a snapshot for hoppers
In 1.12, Spigot improved their blockstate implementation to take a full
copy of the TE, this allows for a much better snapshot in that it will
actually retain all of the TE's state, it is a much more expensive
implementation. This is also implicated with their backwards compat
for inventories meaning that accessing of a snapshots inventory of a
placed block will actually access the inventory of the live TE, making
creation of a snapshot redundant if the only intent is to interact with
the TEs inventory.
Hoppers are a horrible hit, every attempt to transfer an ItemStack will
result in two TileEntity state snapshots, with two hoppers and a double chest
ontop, I managed to log 380 cases per second where a snapshot would have been
taken in cases where the snapshot is redundant.
diff --git a/src/main/java/net/minecraft/server/TileEntityHopper.java b/src/main/java/net/minecraft/server/TileEntityHopper.java
index 8ad081316..ebbe5d326 100644
--- a/src/main/java/net/minecraft/server/TileEntityHopper.java
+++ b/src/main/java/net/minecraft/server/TileEntityHopper.java
@@ -219,11 +219,15 @@ public class TileEntityHopper extends TileEntityLootable implements IHopper, ITi
// Have to special case large chests as they work oddly
if (iinventory instanceof InventoryLargeChest) {
destinationInventory = new org.bukkit.craftbukkit.inventory.CraftInventoryDoubleChest((InventoryLargeChest) iinventory);
+ // Paper start - avoid redundant snapshot creation of a TE
+ } else if (iinventory instanceof TileEntity) {
+ destinationInventory = ((TileEntity) iinventory).getOwner(false).getInventory();
} else {
destinationInventory = iinventory.getOwner().getInventory();
}
- InventoryMoveItemEvent event = new InventoryMoveItemEvent(this.getOwner().getInventory(), oitemstack.clone(), destinationInventory, true);
+ InventoryMoveItemEvent event = new InventoryMoveItemEvent(this.getOwner(false).getInventory(), oitemstack.clone(), destinationInventory, true);
+ // Paper end - avoid redundant snapshot creation of a TE
this.getWorld().getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
this.setItem(i, itemstack);
@@ -379,12 +383,22 @@ public class TileEntityHopper extends TileEntityLootable implements IHopper, ITi
// Have to special case large chests as they work oddly
if (iinventory instanceof InventoryLargeChest) {
sourceInventory = new org.bukkit.craftbukkit.inventory.CraftInventoryDoubleChest((InventoryLargeChest) iinventory);
+ // Paper start - avoid redundant snapshot creation of a TE
+ } else if (iinventory instanceof TileEntity){
+ sourceInventory = ((TileEntity) iinventory).getOwner(false).getInventory();
} else {
sourceInventory = iinventory.getOwner().getInventory();
}
- InventoryMoveItemEvent event = new InventoryMoveItemEvent(sourceInventory, oitemstack.clone(), ihopper.getOwner().getInventory(), false);
+ Inventory destination;
+ if (ihopper instanceof TileEntity) {
+ destination = ((TileEntity) ihopper).getOwner(false).getInventory();
+ } else {
+ destination = ihopper.getOwner().getInventory();
+ }
+ InventoryMoveItemEvent event = new InventoryMoveItemEvent(sourceInventory, oitemstack.clone(), destination, false);
+ // Paper end - avoid redundant snapshot creation of a TE
ihopper.getWorld().getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
iinventory.setItem(i, itemstack1);
--
2.15.1