e293688578
Because, you know, vanishing entities is always nice to have
67 Zeilen
2.4 KiB
Diff
67 Zeilen
2.4 KiB
Diff
From aa5ba3307b20dc28bb7487fac1fb9624ab18501e Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 29 Sep 2018 01:18:16 -0400
|
|
Subject: [PATCH] Fix Sending Chunks to Client
|
|
|
|
Vanilla has some screwy logic that doesn't send a chunk until
|
|
it has been post processed. This is an issue as post processing
|
|
doesn't occur until all neighbor chunks have been loaded.
|
|
|
|
This can reduce view distance while generating terrain, but also
|
|
cause bugs where chunks are never sent to the client.
|
|
|
|
This fix always sends chunks to the client, and simply updates
|
|
the client anytime post processing is triggered with the new chunk data.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
|
|
index ccdc171d4..7751ae444 100644
|
|
--- a/src/main/java/net/minecraft/server/Chunk.java
|
|
+++ b/src/main/java/net/minecraft/server/Chunk.java
|
|
@@ -1200,7 +1200,7 @@ public class Chunk implements IChunkAccess {
|
|
}
|
|
|
|
public boolean isReady() {
|
|
- return this.C.a(ChunkStatus.POSTPROCESSED);
|
|
+ return true; // Paper - Always send chunks
|
|
}
|
|
|
|
public boolean v() {
|
|
@@ -1438,6 +1438,13 @@ public class Chunk implements IChunkAccess {
|
|
this.h.clear();
|
|
this.a(ChunkStatus.POSTPROCESSED);
|
|
this.m.a(this);
|
|
+ // Paper start - resend chunk after post process
|
|
+ PlayerChunk playerChunk = ((WorldServer) world).getPlayerChunkMap().getChunk(locX, locZ);
|
|
+ if (playerChunk != null) {
|
|
+ playerChunk.done = false;
|
|
+ playerChunk.sendAll();
|
|
+ }
|
|
+ // Paper end
|
|
}
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
|
|
index e61538b3c..f5d971bbe 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
|
|
@@ -18,7 +18,7 @@ public class PlayerChunk {
|
|
private int dirtyCount;
|
|
private int h;
|
|
private long i;
|
|
- private boolean done;
|
|
+ boolean done; // Paper - package-private
|
|
boolean chunkExists; // Paper
|
|
// Paper start
|
|
PaperAsyncChunkProvider.CancellableChunkRequest chunkRequest;
|
|
@@ -144,6 +144,7 @@ public class PlayerChunk {
|
|
}
|
|
}
|
|
|
|
+ public boolean sendAll() { return b(); } // Paper - OBFHELPER
|
|
public boolean b() {
|
|
if (this.done) {
|
|
return true;
|
|
--
|
|
2.20.0
|
|
|