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Paper-Old/Spigot-Server-Patches/0374-Fix-Sending-Chunks-to-Client.patch
Shane Freeder e293688578
Actually add entities to chunks
Because, you know, vanishing entities is always nice to have
2018-12-18 01:56:54 +00:00

67 Zeilen
2.4 KiB
Diff

From aa5ba3307b20dc28bb7487fac1fb9624ab18501e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 29 Sep 2018 01:18:16 -0400
Subject: [PATCH] Fix Sending Chunks to Client
Vanilla has some screwy logic that doesn't send a chunk until
it has been post processed. This is an issue as post processing
doesn't occur until all neighbor chunks have been loaded.
This can reduce view distance while generating terrain, but also
cause bugs where chunks are never sent to the client.
This fix always sends chunks to the client, and simply updates
the client anytime post processing is triggered with the new chunk data.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index ccdc171d4..7751ae444 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -1200,7 +1200,7 @@ public class Chunk implements IChunkAccess {
}
public boolean isReady() {
- return this.C.a(ChunkStatus.POSTPROCESSED);
+ return true; // Paper - Always send chunks
}
public boolean v() {
@@ -1438,6 +1438,13 @@ public class Chunk implements IChunkAccess {
this.h.clear();
this.a(ChunkStatus.POSTPROCESSED);
this.m.a(this);
+ // Paper start - resend chunk after post process
+ PlayerChunk playerChunk = ((WorldServer) world).getPlayerChunkMap().getChunk(locX, locZ);
+ if (playerChunk != null) {
+ playerChunk.done = false;
+ playerChunk.sendAll();
+ }
+ // Paper end
}
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index e61538b3c..f5d971bbe 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -18,7 +18,7 @@ public class PlayerChunk {
private int dirtyCount;
private int h;
private long i;
- private boolean done;
+ boolean done; // Paper - package-private
boolean chunkExists; // Paper
// Paper start
PaperAsyncChunkProvider.CancellableChunkRequest chunkRequest;
@@ -144,6 +144,7 @@ public class PlayerChunk {
}
}
+ public boolean sendAll() { return b(); } // Paper - OBFHELPER
public boolean b() {
if (this.done) {
return true;
--
2.20.0