dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
27 Zeilen
1.6 KiB
Diff
27 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 1 May 2024 07:44:50 +0300
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Subject: [PATCH] Add missing fishing event state
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 6ce65e5b336be9b49db84f1c4755c2e2ce7f8378..1223c5d23d0ea6aed068bdf0f5725e2ad49fc82c 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -411,6 +411,15 @@ public class FishingHook extends Projectile {
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this.fishAngle = Mth.nextFloat(this.random, this.minLureAngle, this.maxLureAngle);
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this.timeUntilHooked = Mth.nextInt(this.random, this.minLureTime, this.maxLureTime);
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// CraftBukkit end
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+ // Paper start - Add missing fishing event state
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+ if (this.getPlayerOwner() != null) {
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+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) this.getPlayerOwner().getBukkitEntity(), null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.LURED);
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+ if (!playerFishEvent.callEvent()) {
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+ this.timeUntilHooked = 0;
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+ return;
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+ }
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+ }
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+ // Paper end - Add missing fishing event state
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}
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} else {
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// CraftBukkit start - logic to modify fishing wait time
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