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Paper-Old/patches/api/0390-Add-Player-Warden-Warning-API.patch
Jake Potrebic e105354330
Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)
Also fixes EntityBreakDoorEvent not having the correct 'to' block data

Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
2023-07-07 10:25:36 -07:00

71 Zeilen
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: dawon <dawon@dawon.eu>
Date: Sat, 15 Oct 2022 00:46:32 +0200
Subject: [PATCH] Add Player Warden Warning API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 4e43793a57ecf78a04972168b5a9a116ff18e30a..60206aaf1dfec3cf1f8911d7dce41a36a8675375 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3036,6 +3036,59 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param silent whether sound should be silenced
*/
void showElderGuardian(boolean silent);
+
+ /**
+ * Returns the player's cooldown in ticks until the next Warden warning can occur.
+ *
+ * @return ticks until next Warden warning can occur. 0 means there is no cooldown left.
+ */
+ int getWardenWarningCooldown();
+
+ /**
+ * Sets the player's cooldown in ticks until next Warden warning can occur.
+ *
+ * @param cooldown ticks until next Warden warning can occur. 0 means there is no cooldown left. Values less than 0 are set to 0.
+ */
+ void setWardenWarningCooldown(int cooldown);
+
+ /**
+ * Returns time since last Warden warning in ticks.
+ *
+ * @return ticks since last Warden warning
+ */
+ int getWardenTimeSinceLastWarning();
+
+ /**
+ * Sets time since last Warden warning in ticks.
+ *
+ * @param time ticks since last Warden warning
+ */
+ void setWardenTimeSinceLastWarning(int time);
+
+ /**
+ * Returns the player's current Warden warning level.
+ *
+ * @return current Warden warning level
+ */
+ int getWardenWarningLevel();
+
+ /**
+ * Sets the player's Warden warning level.
+ * <p>
+ * <b>Note:</b> This will not actually spawn the Warden.
+ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
+ *
+ * @param warningLevel player's Warden warning level. The warning level is internally limited to valid values.
+ */
+ void setWardenWarningLevel(int warningLevel);
+
+ /**
+ * Increases the player's Warden warning level if possible and not on cooldown.
+ * <p>
+ * <b>Note:</b> This will not actually spawn the Warden.
+ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
+ */
+ void increaseWardenWarningLevel();
// Paper end
@NotNull