Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/api/0422-Add-PlayerFailMoveEvent.patch
Jake Potrebic 2f92d4e00e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs
bc145b90 PR-940: Create registry for banner pattern and cat type

CraftBukkit Changes:
cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways
4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs
b483a20db PR-1303: Create registry for banner pattern and cat type
4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
2023-12-08 11:00:39 -08:00

122 Zeilen
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Moulberry <james.jenour@protonmail.com>
Date: Wed, 26 Jul 2023 20:57:11 +0800
Subject: [PATCH] Add PlayerFailMoveEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerFailMoveEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerFailMoveEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..48610aa5eaacfe55e6931aac6f1a6644fb1718ef
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerFailMoveEvent.java
@@ -0,0 +1,109 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Runs when a player attempts to move, but is prevented from doing so by the server
+ */
+public class PlayerFailMoveEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final FailReason failReason;
+ private boolean allowed;
+ private boolean logWarning;
+ private final Location from;
+ private final Location to;
+
+ public PlayerFailMoveEvent(@NotNull Player who, @NotNull FailReason failReason, boolean allowed,
+ boolean logWarning, @NotNull Location from, @NotNull Location to) {
+ super(who);
+ this.failReason = failReason;
+ this.allowed = allowed;
+ this.logWarning = logWarning;
+ this.from = from;
+ this.to = to;
+ }
+
+ /**
+ * Gets the reason this movement was prevented by the server
+ * @return The reason the movement was prevented
+ */
+ @NotNull
+ public FailReason getFailReason() {
+ return failReason;
+ }
+
+ /**
+ * Gets the location this player moved from
+ * @return Location the player moved from
+ */
+ @NotNull
+ public Location getFrom() {
+ return from.clone();
+ }
+
+ /**
+ * Gets the location this player tried to move to
+ * @return Location the player tried to move to
+ */
+ @NotNull
+ public Location getTo() {
+ return to.clone();
+ }
+
+ /**
+ * Gets if the check should be bypassed, allowing the movement
+ * @return whether to bypass the check
+ */
+ public boolean isAllowed() {
+ return allowed;
+ }
+
+ /**
+ * Set if the check should be bypassed and the movement should be allowed
+ * @param allowed whether to bypass the check
+ */
+ public void setAllowed(boolean allowed) {
+ this.allowed = allowed;
+ }
+
+ /**
+ * Gets if warnings will be printed to console. eg. "Player123 moved too quickly!"
+ * @return whether to log warnings
+ */
+ public boolean getLogWarning() {
+ return logWarning;
+ }
+
+ /**
+ * Set if a warning is printed to console. eg. "Player123 moved too quickly!"
+ * @param logWarning whether to log warnings
+ */
+ public void setLogWarning(boolean logWarning) {
+ this.logWarning = logWarning;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public enum FailReason {
+ MOVED_INTO_UNLOADED_CHUNK, // Only fired if the world setting prevent-moving-into-unloaded-chunks is true
+ MOVED_TOO_QUICKLY,
+ MOVED_WRONGLY,
+ CLIPPED_INTO_BLOCK
+ }
+
+}